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Langs.utx

URP - the Unreal Retexturing Project: for those who are interested in High-Resolution Textures for Unreal & UnrealTournament or may want to take part in creating them

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DieHard SCWS
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Posts: 2064
Joined: Sun Mar 16, 2003 11:33 pm

Langs.utx

Post by DieHard SCWS »

First release of the UnrealGold Langs.utx package.


This was after a request from someone on this forum.


For now it only contains 2 S3TC textures, but hey, its a start lol :)


Download here:

S3TC package:
[url=http://www.celticwarriors.net/Downloads/S3TCPackages/S3TCNormalAndNew/S3TC/Langs.zip]Langs.utx[/url]


Normal package:
[url=http://www.celticwarriors.net/Downloads/S3TCPackages/S3TCNormalAndNew/Normal/Langs.zip]Langs.utx[/url]





One problem could occur, i noticed several Langs.utx files and i think there are altered version around, so beware of version missmatches :(


But the two dowloads here are both correct versions, if a missmatch occurs, than its not my fault..........
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Leo T_C_K
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Re: Langs.utx

Post by Leo T_C_K »

At UnrealGold is also castle1.utx, very nice set of textures, but used only at one map(Crashsite) and it uses only one texture of it(I think it is ground or wall texture). That packade has very beta feeling if you open it, it is unused packade at game except for crashsite which uses only one texture of it.
It can be very nice packade for making new maps. Will there ever be S3TC release of that packade? I didn't test langs.utx yet.
Last edited by Leo T_C_K on Thu Feb 02, 2006 5:52 pm, edited 1 time in total.
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DieHard SCWS
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Re: Langs.utx

Post by DieHard SCWS »

I have had several requests for the castle1 package, one from Pittbull, and eventally i will see if i can do work on that one too, as i always say, its not a matter of willing, just time.


DmColdRuins is build with a modded version of castle1, renamed to CRCast.utx, which probably stands fo ColdRuinsCastle.utx.


Main problem is, theres not even one texture already in S3TC, so everything has to be made from scratch. But apart from that it should be doable in time. And i agree, its a very cool package, probably the most mideavel package there is in Unreal.


And it would also mean if the package is done, i could asemble CRCastle.utx in a blink of an eye, i just have to gather the then done textures for that package.


The Langs.utx package is simply lucky because it makes use of textures found in other packages, so i can reuse the already done textures from those.



But castle1 will not happen soon i am afraid. All in time............
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Uncouth
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Re: Langs.utx

Post by Uncouth »

I need to learn how to make these textures. Cause from what it sounds like you could use a hand. ;) 8-)
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DieHard SCWS
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Re: Langs.utx

Post by DieHard SCWS »

BUMP :)



The langs package, this package actually started this whole update lol And its actually a pretty big update, but i have no clue where the textures will surface, meaning what maps. In any case, some 20Mb of textures have been added. And it should be an interesting update for mainly the UnrealGold users. Next to the PlayrShp this is the largest update.

Here it is:

[url=http://www.celticwarriors.net/Downloads/Textures/Unreal/UnrealGold/S3TC/Langs.zip][glow=yellow,2,300]Langs.utx[/glow][/url]

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