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S3TC Texture Error

URP - the Unreal Retexturing Project: for those who are interested in High-Resolution Textures for Unreal & UnrealTournament or may want to take part in creating them

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David_OSU
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Joined: Tue Jun 12, 2007 5:53 pm

S3TC Texture Error

Post by David_OSU »

I installed the updated S3TC textures for UT, and noticed one error:

The elevator in ArizaII is opaque (transparent areas are black).

I don't know if this is an issue with the Alpha layer and Mover combination, but I didn't notice this issue on any other maps (yet).
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David_OSU
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Re: S3TC Texture Error

Post by David_OSU »

I also found another problem (not an error, just incomplete textures):

In Mine.utx (the UT version), all the Skaarj text panels are blank (all the same blank panel).

It looks like the UT Mine.utx is a work-in-progress.  I'd rather have the old low-res text panels with text on them then these blank hi-res panels.  

I've been playing through the original Unreal game under UT (using Oldskool) and the high-res S3TC textures.  These blank text panels in the mines are the only real problem I've found so far.  The new textures give Unreal a nice new facelift.  This game still shines after 9 years!
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DieHard SCWS
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Re: S3TC Texture Error

Post by DieHard SCWS »

Sorry, didnt notice these posts before.

I installed the updated S3TC textures for UT, and noticed one error:

The elevator in ArizaII is opaque (transparent areas are black).

I don't know if this is an issue with the Alpha layer and Mover combination, but I didn't notice this issue on any other maps (yet).

It does sound familiar to me, there are more people that had a similar problem.  Is it the same error as can be soon in Shivaxi's post?
http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1171514461


If so i have no clue what could cause it, in any case its prob not the texture its fault, but maybe a rendering going wrong somehow. Btw i do not know the map, is it somewhere available for download so i can have a look at it ?

In Mine.utx (the UT version), all the Skaarj text panels are blank (all the same blank panel).

It looks like the UT Mine.utx is a work-in-progress.  I'd rather have the old low-res text panels with text on them then these blank hi-res panels.
I cant blame you there :(

And i cant believe i added them to the package  :-/ I am working on updates on several packages and this will be on top of the list. Either i will restore the old textures or the done High resolution textures. It is for sure a pretty stupid error on my part cause those panels are cool and should have never been replaced by completelly undone textures like that  >:(

Either way, concider it fixed in the upcomming update. (release is in about 3 weeks, mayby earlyer)


All together i found some stupid things in the S3TC packages, and all have been fixed, but this was new to me, thanks for reporting it. Bad error............


One question though, cause you keep mentioning UT. Do you use them for UT or Unreal?
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David_OSU
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Re: S3TC Texture Error

Post by David_OSU »

DieHard SCWS,

Thanks for replying to these posts.

As for the first problem, I think the ArizaII map came with UT (or one of Epic UT expansions).  It is a UT remake of the Ariza map from Unreal.  The texture does look the same as the one in Shivaxi's post, so it could be the same one.

Thanks in advance for fixing the text panels.

I am using the S3TC packages in UT only.  I've been replaying Unreal again with these textures in UT using Oldskool.  After I finish Unreal, I'll play through Return to Na Pali, also in UT using Oldskool/RTNP2UT.  I'll keep reporting any issues as I find them.

I got tired of having installs of both Unreal and UT, so I've recently moved all my Unreal content over to UT (thanks to the Oldskool mod).  There are some known issues with running RTNP in UT, but they're not too bad.  If it plays OK, I'll delete my old unreal installation and keep everything in UT.  The UT engine seems to run a little faster than the Unreal Gold engine, and you get some extra features (decals and permanent corpses).
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Shivaxi
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Re: S3TC Texture Error

Post by Shivaxi »

yay me!! ;D

lol...i feel so helpful :P

I was using OpenGL Renderer...oh wait, duh, u can ONLY use the OpenGL renderer for S3TC :P:P:P...but i'll check it out again when i can...IF i can....and see wat i can do about it....well....if i remember....bleh....been really busy lately...although i got 5 dayz off of work comin' up so ill try to remember lol :P
Last edited by Shivaxi on Wed Jun 27, 2007 8:12 pm, edited 1 time in total.
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DieHard SCWS
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Re: S3TC Texture Error

Post by DieHard SCWS »

I am not sure about this, but if i recall correct than 227 will have S3TC support for D3D. But as said i could be wrong there. But yeah, for the moment it will only run with OpenGL.

On a sidenote, there are a few people that were able to get it to work using D3D, but this was more accidental, that the videocard was willing to do it,.............somehow.
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Lightning_Hunter
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Re: S3TC Texture Error

Post by Lightning_Hunter »

Hey DieHard, any news on the upcoming update? I read this post a while ago and have been looking forward to seeing the update. :)
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DieHard SCWS
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Re: S3TC Texture Error

Post by DieHard SCWS »

I made a seperate thread :) (URProject Update 07-30-2007) on the updates, heres the link to it:

http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1185811518/0

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Shivaxi
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Re: S3TC Texture Error

Post by Shivaxi »

ugh...i hate D3D...it totally ruins all fog effects. you know wat? i should make a map that only works with OpenGL...for the fog effects...and i'll make everyone DL OpenGL cause whoever is still using D3D is a NOOBZOR!!! :P :P :P
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