http://www.oldunreal.com/temp/UnrealEd.zip
and tell me if it makes any differ...
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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
for testing purposes
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Smirftsch
- Administrator
- Posts: 9009
- Joined: Wed Apr 29, 1998 10:00 pm
- Location: NaPali
for testing purposes
Sometimes you have to lose a fight to win the war.
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Buster
- Global Moderator
- Posts: 1616
- Joined: Wed Jun 08, 2005 3:02 am
Re: for testing purposes
I haven't noticed a "difference" as such YET, but it's working. But I haven't tried too much with it so far. I'll fiddle around with it some more later. I just got home after working a 20 hour shift, so needless to say I'm abit tired.
Gatherstone - Unreal by Design
https://gatherstone.oldunreal.com
OK - he falls
Keep it Unreal !!
:-)_~
https://gatherstone.oldunreal.com
OK - he falls
Keep it Unreal !!
:-)_~
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Smirftsch
- Administrator
- Posts: 9009
- Joined: Wed Apr 29, 1998 10:00 pm
- Location: NaPali
Re: for testing purposes
i hope it to be a lil bit more stable...
Sometimes you have to lose a fight to win the war.
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Buster
- Global Moderator
- Posts: 1616
- Joined: Wed Jun 08, 2005 3:02 am
Re: for testing purposes
I tried using it last night to align textures on a map that I'm working on ... I selected a texture and hit the F5 to pan ... it crashed !!
I didn't do much with it after that ... I wanted to get the stuff done quick ... so I'll give it another shot later on today ... and I'll post more details about what happened.
I didn't do much with it after that ... I wanted to get the stuff done quick ... so I'll give it another shot later on today ... and I'll post more details about what happened.
Gatherstone - Unreal by Design
https://gatherstone.oldunreal.com
OK - he falls
Keep it Unreal !!
:-)_~
https://gatherstone.oldunreal.com
OK - he falls
Keep it Unreal !!
:-)_~
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Krull
- OldUnreal Member
- Posts: 41
- Joined: Mon Jul 07, 2003 5:10 pm
Re: for testing purposes
Hi this one is an old unrealed bug!
[img]http://www.ncnapali.de/Sonstiges/KrullsGelumbe/uedce.jpg[/img]
When I open a properties window of any actor the Unreal ed workes fine!
But If the proterties window is empty (gray without any settings) UnrealED crashes with that CE!
and that since I have installed Win 2000!
It makes me so crazy! it makes no fun to build maps! I also set the autosave to 1 Min because of that .less bug!
[img]http://www.ncnapali.de/Sonstiges/KrullsGelumbe/uedce.jpg[/img]
When I open a properties window of any actor the Unreal ed workes fine!
But If the proterties window is empty (gray without any settings) UnrealED crashes with that CE!
and that since I have installed Win 2000!
It makes me so crazy! it makes no fun to build maps! I also set the autosave to 1 Min because of that .less bug!
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DieHard SCWS
- Global Moderator
- Posts: 2064
- Joined: Sun Mar 16, 2003 11:33 pm
Re: for testing purposes
I tried it myself on the SGC map we are working on, but i still had the same chrashes as before...........
I know that error alright, but there is a solution to that, well solution, its more a workaround.
Simply close the properties window before you unclick an actor...........
As said its more a workaround than an actual solution, but still, if you learn yourself doing it always, it will prevent alot of chrashes :-/
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.
.
When I open a properties window of any actor the Unreal ed workes fine!
But If the proterties window is empty (gray without any settings) UnrealED crashes with that CE!
I know that error alright, but there is a solution to that, well solution, its more a workaround.
Simply close the properties window before you unclick an actor...........
As said its more a workaround than an actual solution, but still, if you learn yourself doing it always, it will prevent alot of chrashes :-/
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.
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DìèHárd»§ÇW§ http://www.celticwarriors.net and http://www.unrealtexture.com