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Texture not saving

Ask UnrealEd 1 mapping related questions, or give hints, tips and tricks
User avatar
Wolven
OldUnreal Member
Posts: 44
Joined: Sat Aug 27, 2005 12:27 pm

Texture not saving

Post by Wolven »

Here is an odd bug for you...

I've got a main texture package for my map pack, I can add textures to it, and they show up in the editor.

I save the package after adding the texture, but when I open it again, the texture has gone, the package even has the same filesize as before...

Has anyone come across this bug?
The one and only CW-TheWölf
User avatar
DieHard SCWS
Global Moderator
Posts: 2064
Joined: Sun Mar 16, 2003 11:33 pm

Re: Texture not saving

Post by DieHard SCWS »

Such thing can happen if the texture name you tried to add already is present in another package which is already loaded.

The names even in different packages needs to unique, even a soundfile having a same name as a texture can cause problems on loading.

In your case

Defend.utx and Defend.umx are wrong.

DefendTex.utx and DefendMusic.umx is correct.


But
DefendTex.utx having wall.BMP
and
DefendMusic.umx having wall.wav

is wrong, Unreal cannot cope with any file having the same names.



Another reason could, the file lacks the correct index color settings, and will load it regardless but is unable to add it actually to the package (and therefore no filesize difference).



There are other reasons for your problem, but cannot think of it that fast  :-/, but it does ring bells. All together i don't think its a bug, your doing something wrong. Either that or your Editor is screwed up somehow, or the package itself, in that case try reasemble it from scratch.

Also too long names or wrong characters can cause problems, using the editor you can only achieve 15 characters(unlike using ucc), same goes for the packagename, though you can alter that one outside the Editor, but only if the package is completelly done.
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User avatar
DieHard SCWS
Global Moderator
Posts: 2064
Joined: Sun Mar 16, 2003 11:33 pm

Re: Texture not saving

Post by DieHard SCWS »

Another way to "loose" textures is:

You made a package that already contains 20 textures, but only 15 textures have been added to your map yet.


If you open the editor, and load the map, it also will load the package, but [glow=yellow,2,300]ONLY[/glow] those 15 textures !!


If you now add 8 extra texture to the package and safe it, than the package will contain the 15 textures + the 8 new ones but will discard the "not added to the map yet" 5 other textures.


A smart way to do this is:

Open the editor and load the package, add extra textures, safe, only than open the map. If you want to add additional extra new texture, be smart:

Close the editor, load the package and add new textures, safe, open the map.


etc, etc.
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