pics and (zip coming soon)
I called it DmPraktic
dont' ask why, it just came to be, when I make a level, I just let the imagination wander. ORIGINALLY it was just red vs. blue....but I selected ALL, duplicated, rotated 90 degrees and then just made some custom skins for those yellow and green boxes you can see indicating what team is where/what.
Should I have made the floor thicker? so this wouldn't happen...what do I do, or does it not matter if stuff outside in the void is fubar'ed
Looking at level's underside
[img]http://x12.putfile.com/11/32505080383.jpg[/img]
Overhead view (live) (unchecked 2-sided so I could see)
[img]http://x12.putfile.com/11/32505180391.jpg[/img]
Overhead view (live) w paths
[img]http://x12.putfile.com/11/32505220358.jpg[/img]
Z-grid Overhead view of my level and path tracing
[img]http://x12.putfile.com/11/32505454167.jpg[/img]
Patrol points, can I get some help with that :-[[img]http://x12.putfile.com/11/32505472533.jpg[/img]
Some weird holes from adding brushes in the level, actually subtracted a sheet on the outside walls....can this be that big of a problem...any corrections?
[img]http://x12.putfile.com/11/32506051045.jpg[/img]
My crap-tastic skylights/windows from above, I wanted to encapsulate the entire level in a huge box with the star texture...but i tried everythign, subtracting just messed up the level
[img]http://x12.putfile.com/11/32506095262.jpg[/img]
is it possible to do this without necessarily subtracting a polygon around the level, but maybe building it sheet by sheet. and then snapping them?
(I don't even know how to snap)
For direct access use https://forums.oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
My map (pics and zip)
- destroyer(fbd)
- OldUnreal Member
- Posts: 45
- Joined: Wed Nov 02, 2005 3:24 am
My map (pics and zip)
Last edited by destroyer(fbd) on Tue Nov 22, 2005 12:32 pm, edited 1 time in total.
- Xavious
- OldUnreal Member
- Posts: 561
- Joined: Wed Jul 09, 2003 7:23 pm
Re: My map (pics and zip)
Things actually snap by default right clicking a vertex (or corner) with move the red crosshair to it, and then it will snap to anything in range.
I think you need to read this tutorial on skyboxes:
http://unreal.gamedesign.net/tutorials/7/wolftut7.html
I think you need to read this tutorial on skyboxes:
http://unreal.gamedesign.net/tutorials/7/wolftut7.html
As much as i try, i cannot seem to think of an interesting and amusing signature...I blame the stupid fools who stole all my ideas for decent signatures...
Fools...
I'll get you some day!
Fools...
I'll get you some day!
- destroyer(fbd)
- OldUnreal Member
- Posts: 45
- Joined: Wed Nov 02, 2005 3:24 am
Re: My map (pics and zip)
http://d5.yousendit.com/F/2DRBKJRXSYXZR1ZNF4XNOYK8ZY/DmPraktic.zip
here is my craptastic map...
Still having a problem with the assignment of the bots of 4 different teams to their proper spots.
i choose to be blue, and spawn in freakin yellow
here is my craptastic map...
Still having a problem with the assignment of the bots of 4 different teams to their proper spots.
i choose to be blue, and spawn in freakin yellow
- UnLeaded
- OldUnreal Member
- Posts: 88
- Joined: Mon Dec 01, 2003 6:25 pm
Re: My map (pics and zip)
I found the slits in the square metal grids to be too high, higher than mid-level, where they should be.
- destroyer(fbd)
- OldUnreal Member
- Posts: 45
- Joined: Wed Nov 02, 2005 3:24 am
Re: My map (pics and zip)
yeah, I re-worked it...
lemme re-upload the newer one
lemme re-upload the newer one