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My map (pics and zip)

Ask UnrealEd 1 mapping related questions, or give hints, tips and tricks
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destroyer(fbd)
OldUnreal Member
Posts: 45
Joined: Wed Nov 02, 2005 3:24 am

My map (pics and zip)

Post by destroyer(fbd) »

pics and (zip coming soon)

I called it DmPraktic

dont' ask why, it just came to be, when I make a level, I just let the imagination wander. ORIGINALLY it was just red vs. blue....but I selected ALL, duplicated, rotated 90 degrees and then just made some custom skins for those yellow and green boxes you can see indicating what team is where/what.


Should I have made the floor thicker? so this wouldn't happen...what do I do, or does it not matter if stuff outside in the void is fubar'ed

Looking at level's underside
[img]http://x12.putfile.com/11/32505080383.jpg[/img]

Overhead view (live) (unchecked 2-sided so I could see)
[img]http://x12.putfile.com/11/32505180391.jpg[/img]

Overhead view (live) w paths
[img]http://x12.putfile.com/11/32505220358.jpg[/img]

Z-grid Overhead view of my level and path tracing
[img]http://x12.putfile.com/11/32505454167.jpg[/img]

Patrol points, can I get some help with that  :-[[img]http://x12.putfile.com/11/32505472533.jpg[/img]

Some weird holes from adding brushes in the level, actually subtracted a sheet on the outside walls....can this be that big of a problem...any corrections?
[img]http://x12.putfile.com/11/32506051045.jpg[/img]

My crap-tastic skylights/windows from above,   I wanted to encapsulate the entire level in a huge box with the star texture...but i tried everythign, subtracting just messed up the level :(
[img]http://x12.putfile.com/11/32506095262.jpg[/img]

is it possible to do this without necessarily subtracting a polygon around the level, but maybe building it sheet by sheet.  and then snapping them?

(I don't even know how to snap)
Last edited by destroyer(fbd) on Tue Nov 22, 2005 12:32 pm, edited 1 time in total.
User avatar
Xavious
OldUnreal Member
Posts: 561
Joined: Wed Jul 09, 2003 7:23 pm

Re: My map (pics and zip)

Post by Xavious »

Things actually snap by default right clicking a vertex (or corner) with move the red crosshair to it, and then it will snap to anything in range.

I think you need to read this tutorial on skyboxes:

http://unreal.gamedesign.net/tutorials/7/wolftut7.html
As much as i try, i cannot seem to think of an interesting and amusing signature...I blame the stupid fools who stole all my ideas for decent signatures...

Fools...

I'll get you some day!
User avatar
destroyer(fbd)
OldUnreal Member
Posts: 45
Joined: Wed Nov 02, 2005 3:24 am

Re: My map (pics and zip)

Post by destroyer(fbd) »

http://d5.yousendit.com/F/2DRBKJRXSYXZR1ZNF4XNOYK8ZY/DmPraktic.zip

here is my craptastic map...

Still having a problem with the assignment of the bots of 4 different teams to their proper spots.

i choose to be blue, and spawn in freakin yellow >:(
User avatar
UnLeaded
OldUnreal Member
Posts: 88
Joined: Mon Dec 01, 2003 6:25 pm

Re: My map (pics and zip)

Post by UnLeaded »

I found the slits in the square metal grids to be too high, higher than mid-level, where they should be.
User avatar
destroyer(fbd)
OldUnreal Member
Posts: 45
Joined: Wed Nov 02, 2005 3:24 am

Re: My map (pics and zip)

Post by destroyer(fbd) »

yeah, I re-worked it...

lemme re-upload the newer one
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