It will basically be a collection of useful little tid-bits that us mappers have thought up in our years of mapping, but only things that arn't likely to be covered in a specific tutorial.
Like i say, feel free to add to it. Topics like this live off varied input.
[Also please point out any mistakes i have made in my own tips, i often get things like these wrong lol]
-------------------------------------------------------------
Giving the editor a little TLC
I find that many people comlain about the editor crashing and whatnot. Here are some simple tips:
#1: the GPF crash.
I always seem to get these while moving things around. When i move some lights, especially in areas with a large amount of polygonage, it crashes. Also, i get this error while editing the properties of some items, then accidentally clicking off the properties window. Thirdly, i get this error which accidentally clicking on the bars to change the window sizes.
Therefore, it would be advisable to avoid doing this.
Furthermore, sometimes when the editor crashes, the map can still be saved. If you get the error, then CALM DOWN. Stop, and think. Are you still able to click on the main editor window behind the error? If so, then go into File-> Save As and save it as a different name. Then open the map, and if it opens, then you can continue maping. If not, then yer screwed i guess...
#2: Rebuilding.
Many people who i've spoken to seem to rebuild very often. reallly, there is no need. You need only to rebuild if you change the geometry, or if you want to define the shadows on lights.
To be honest, i think that sometimes lights can look nicer if you DON'T rebuild, but i guess that depends on the surrounding geometry.
Also, the editor has a high probability of crashing during a rebuild (especially on slow machines or high-poly-ness-ish maps) so try to close any other programs you have running, to give UEd the maximum amount of resources on your machine, and ALWAYS SAVE BEFORE REBUILD (even if you have a low-poly map or high-end machne).
#3: Various.
I'm not sure about some of these, so correct me if i am wrong.
--Do not use any programs which automatically resize the other windows on the screen when they are used. for example, Trillian can be set up to automatically resize anything else on the desktop to make room for it at the edge. Opening such programs crashes the editor. You will get an error like:
runtime error ###: Editor cannot be resized or minimized during ****
(where ### is a number which i can't remember, and **** is a word that i can't remember)
The moral of this is this: Don't open these programs without first minimizing the UEd window.
--This isn;t exactly related to UEd, but always have some music or radio playing, or a TV switched on. If you are the stressful type, it will really help.
--Another little note about rebuilding: Sometimes on high-poly maps on slow machines, the UEd window will move into a 'not responding' state, I.E. parts of the window go white and the little status bar freezes. Do not immediately close (or end-task) the editor, since it is still rebuilding...It's just taking its time...
#4: Movers.
I believe this tip was already on zora's site, but since not many people go there, it might be nice to have it here too...
If you build a mover, and then rebuild and test and all that, you may find that you have textured it wrong or something errornous like that. Sometimes it mayu be a very complicated Custom Brush, which took you a while to make, even before you got to the intersecting stage. If this is the case, you need not do your adding and subtracting of brushes from scratch, simply right-click your mover, select copy polygons to brush, and re-add the new brush somewhere else, where you can fix any texturing errors.
Then you have only to re-intersect, add mover, set up all the mover-specific attributes...*yawn*
-----------------------------------------
The code to change the size of text on this forum is seriously messed up. No matter what number i edited that title to, it always stayed that size...
