Hi Xebozone welcome to the Old Unreal forums.
As for your original question about the organisation.
Basically i work on my own at the textures, though Ahaigh does work also on the some packages. Aside that, Smirftsch does the OpenGl department while Kerilk is responsible for the Mergertool(s)
I already found out when Turboman wanted to join the project, it is very difficult to get everything on one line, and the main reason for that is, that the packages are interlinked.
If you take the SkyCity package than theres several other packages that link to that package:
GenEarth
GenTerra
NaliCast
NaliFX
In those packages theres a bunch of bases used to create the package, which means you need to create the base for the packages before you can proceed making the rest of the textures.
If there would now be 3 people working on those packages than each still has to wait till the other has finished his base before proceding with the actual textures. Also exchanging the textures between the persons working on them is very difficult to do mainly because of the texture sizes. On averidge each texture is aprox 60 Mb while its being created. 10 textures is 600 Megabyte, 100 textures is 6 Gigabyte...............
The packages mentioned are some 600 - 800 textures big.......... you do the math lol
If those people would see eachother in real life, than it already would be difficult, let alone through the net. Than theres also the problem that each painter uses their own techniques to make the textures, which makes it very difficult to mix the work. And the shitty part, well i could use alot of hands lol, but having more people on the job needs losing time to guide them, more time than i have

So yeah its pretty uncool, and i wish i knew a way how to properly deal with it
As for the site you mentioned, it indeed is horribly outdated, at least for a big part. The website needs to be re-done completelly, but having there some 2300 pages containing in total some 19,799 files its a hugh job. I am working on a new design that will also make maintaining the site alot more easy, ....hopefully
As for the work on the textures themselves, this goes on 24 hours a day and has never stopped
In the past 5 months i have been working on the SGC project that will have close to a thousend (if not more...) brandnew textures for Unreal in both normal size and S3TC size.
So far the packages are:
S3_SCG_Electra.utx 120 Mb
S3_SCG_ElectraAni01.utx 13 Mb
S3_SGC_CRT_UnrealFlyby 35 Mb
S3_SGC_LCD_UnrealFlyby 35 Mb
S3_SGC_Stargate.utx 182 Mb
Makes the current total 385 Mb if brandnew textures
But than theres the Worldcup Football (Holland was kicked out

) And since Chris (From the UK and still in >:( ) (who does the mapbuilding) is on hold, i decided to go work on the URProject itself in the meantime.
I already created some 8 gigabyte (as in worksize) of new textures in the past week and a half, which means theres a bunch of updates comming up in the comming weeks.
The packages that will have updates basically are the same as mentioned above:
SkyCity.utx
GenEarth.utx
GenTerra.utx
NaliCast.utx
NaliFX.utx
Crypt.utx
And some other packages:
cytizen.utx
hourindusx.utx (could become a raincheck)
hourpitores.utx (could become a raincheck)
Decals.utx for the 227 patch (which at least could be used for testing purposes)
In general the textures are released in waves, as Hyper.nl can confirm

If theres no release for months it does not mean at all the project is on hold

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