I hit a few problems with Unreal so I searched a bit and found Old Unreal
Firstly some machine specs:
XP1900+
WinXP Pro (SP1 + DX9)
512mb RAM
Asus GF3 Ti200 (Det 42.68 )
Unreal patched to 226F
Now the problems
1.) In D3D mode, any SHADOWS appear almost PITCH BLACK, even after adjusting Gamma/Brightness? Firing the Dispersion Pistol into a Shadowy area lights it up and shows textures are there, not just permanent darkness! How do I 'lessen' the ammount of darkness shadows have?
2.) The OpenGL patch 2.1.0.6 causes the game to make textures break up and appear on top of other textures making them flicker in and out (Is DX9 the problem?) It also exhibits the same 'Dark Shadow' problem as in D3D :-/
Any suggestions/.ini tweaks to ease/cure these problems please?
Thanks, Dan