So far i had it on 3 maps, i only know the name of 2 of them.
DmProng
DmDarkCity-D
If anyone find more maps that have similar errors on the current S3TC textures, please post it in this thread so we can take out/repair the errors.
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Moderator: ahaigh01
Personally I like to embed any files right to the map. This way no conflicts will ever happen. Every type of file within unreal can be embedded right to the map.
If a map is converted to Unreal, than you always should create new unique utx files, and not use modified original ones.
And normally you are absolutelly right, but there now is an exception, S3TC textures..............Personally I like to embed any files right to the map. This way no conflicts will ever happen. Every type of file within unreal can be embedded right to the map
I don't recommend going on RUSH's server anyway.
> I totally DISAGREE to this one.
Tons of downloads
> A GOOD thing in my opinion: Finally a server offering a total new experience.
, below average quality maps
> Well, that's a personal opinion. I played them and I think these maps are awesome, if you like sniper maps.
, mods and code pieced and stolen together without giving proper credits to their makers... it's a shame servers like that exist at all!
> Most stuff has been imported from UT, but for the players it's not an issue where the maps come from, that's something between Rush and the makers of the UT maps, not something the average player should be worried about.
I don't know map names, but I know those version conflicts occured at maps at Snipers Paradise. So you might want to test it yourself when you have converted UT S3TC textures instaled.I took Genwarp.utx out of the packages, this means the packages now also have a version number. Saturday evening (03-26-2005) the updates should have been uploaded)
Btw Hyper i still would like to know some mapnames from maps you had mismatches on. I want to have a look at them.
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Yes, I did not test the package tool with special effect packages recently. Avoid replacing uneeded packages, I can't guaranty a thing. And I don't have the time to fix that for now. Sorry.
For compatibilyty reason it would be best to stick with unreal and unreal generated packages to make S3TC versions. mixing UT and unreal will give error for sure because of incoherent import tables.
Code: Select all
//=============================================================================
// Bitmap: An abstract bitmap.
// This is a built-in Unreal class and it shouldn't be modified.
//=============================================================================
class Bitmap extends Object
native
noexport;
// Texture format.
var const enum ETextureFormat
{
TEXF_P8,
TEXF_RGB32,
TEXF_RGB64,
TEXF_DXT1,
TEXF_RGB24
} Format;
// Palette.
var(Texture) palette Palette;
// Internal info.
var const byte UBits, VBits;
var const int USize, VSize;
var(Texture) const int UClamp, VClamp;
var const color MipZero;
var const color MaxColor;
var const int InternalTime[2];
And that small list, does that represent all supported formats ?TEXF_P8,
TEXF_RGB32,
TEXF_RGB64,
TEXF_DXT1,
TEXF_RGB24
Thats definatelly a pittyI can pretty much confirm that DXT3 and DXT5 will not work in Unreal and UT. That compatibility was added for UT2003+...
Smirftch could look over the Fractal Texture code and let us know for sure if that is the dependency that is messing the replacement with a different sized texture in this case