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Making a map

URP - the Unreal Retexturing Project: for those who are interested in High-Resolution Textures for Unreal & UnrealTournament or may want to take part in creating them

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Canadian_Bacon
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Joined: Sat May 28, 2005 8:01 pm

Making a map

Post by Canadian_Bacon »

I'm making an inf map and i was wondering what textures i should use that would show up as s3tc textures. i know playrship.utx is mostly converted so i used one from that one. But i wanted a good ground texture, could somebody point towards a nice looking s3tc ground texture?

also is there a masked sky texture in s3tc?

the map i'm making uses a total of... 3 textures lol if you guys are familiar with inf_marveltg, i'm making one called inf_capcomtg lol
Last edited by Canadian_Bacon on Wed Aug 31, 2005 4:20 am, edited 1 time in total.
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Canadian_Bacon
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Re: Making a map

Post by Canadian_Bacon »

also i need someone to look over my map ;D and fix a bsp hole thats pissing me off >:(

its pretty much done, i worked on the thing for a whole day..

heres some pics, you can CLEARLY see the bsp hole lol

http://img.photobucket.com/albums/v112/canadian_bacon/capcom3.jpg

http://img.photobucket.com/albums/v112/canadian_bacon/capcom2.jpg

http://img.photobucket.com/albums/v112/canadian_bacon/capcom1.jpg
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Canadian_Bacon
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Re: Making a map

Post by Canadian_Bacon »

nvm i fixed it... now i'm having compatibility problems WHY WON't ANYONE HELP ME!! here the map with better textures


[url]http://img.photobucket.com/albums/v112/canadian_bacon/capcom4.jpg[/url]


[url]http://img.photobucket.com/albums/v112/canadian_bacon/capcom5.jpg[/url]


[url]http://img.photobucket.com/albums/v112/canadian_bacon/capcom6.jpg[/url]
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DieHard SCWS
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Re: Making a map

Post by DieHard SCWS »

WHY WON't ANYONE HELP ME!!
On occasion i have to go to work too,.........and have some sleep :)


But for the textures, the [url=http://www.celticwarriors.net/website/S3TC/S3TCTextures/S3TCTectures.htm]Texture Database[/url] is fairly up to date as far as S3TC textures.


So in effect your question is provided for 8)
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DieHard SCWS
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Re: Making a map

Post by DieHard SCWS »

Forgot to say that lol, map looks cool :D


Btw that WARNING floortexture will be available in much higher quality than that one in the PlayerShp01.utx package.

But i am not sure when exactly it will be released, working on it though.
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Canadian_Bacon
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Re: Making a map

Post by Canadian_Bacon »

right now i'm using the genearth.utx grass texture, it isn't exactly the best of quality in s3tc, but it'll do.

heres some more pics with s3tc, nice work on the textures buster

:D

[url]http://img.photobucket.com/albums/v112/canadian_bacon/capcom7.jpg[/url]


[url]http://img.photobucket.com/albums/v112/canadian_bacon/capcom8.jpg[/url]


[url]http://img.photobucket.com/albums/v112/canadian_bacon/capcom9.jpg[/url]

its up and running on my friends server WOZ, i hope to get it on SA *cough* *cough* SHAMBLER

hey buster, could you give me some pointers on what i should add, change? one thing that came up was lighting

[url]http://rapidshare.de/files/4587969/INF_CapcomTG.unr.html[/url]
Last edited by Canadian_Bacon on Thu Sep 01, 2005 5:44 am, edited 1 time in total.
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Xavious
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Re: Making a map

Post by Xavious »

Buster will be gone till (i think) the 11th of September. Moving house or something.
As much as i try, i cannot seem to think of an interesting and amusing signature...I blame the stupid fools who stole all my ideas for decent signatures...

Fools...

I'll get you some day!
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Canadian_Bacon
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Re: Making a map

Post by Canadian_Bacon »

alright then, thanks for the info
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Flapjax
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Joined: Tue Mar 26, 2002 5:05 am

Re: Making a map

Post by Flapjax »

C_B
" its pretty much done, i worked on the thing for a whole day.. "

----------------------------------------------------------

LMAO
Geez !!! You must be a prodigy.
I have maps I've been working on for YEARS !!!!
Look forward to seeing this "wonder". d:-)
Flap...
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Canadian_Bacon
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Joined: Sat May 28, 2005 8:01 pm

Re: Making a map

Post by Canadian_Bacon »

its not a big map and it doesn't have any complex movers and stuff, right now i plan on making a another map for this weekend.

the people over at SA seem to be unorganized :P i showed them the map and gave em a link to the download and they still don't put it on.... thats why i need SHAMBLER!!



[url]http://rapidshare.de/files/4661244/INF_CapcomTG.unr.html[/url] heres the map if you wanna try it out
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DieHard SCWS
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Re: Making a map

Post by DieHard SCWS »

I added you map to our downloads :) :

http://www.celticwarriors.net/website/downloads800/infiltrationmaps/infiltrationmaps.htm


I did not have a look at the file, you should submit the maps to this site for a review, since i only have downloads.


In general people will only run a map on a server depending on playability in combination with the size of the map. Though i think if you play often at a certain server, i guess it would be nice if they would run the map. But at the end, the map needs ''to fit in'' how a server is beeing adminned.


Another note, add a creditfile to you map, it lacks one, info on that you can find here:

http://www.celticwarriors.net/website/downloads800/Submit/Submit.htm
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bloodyhenry
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Re: Making a map

Post by bloodyhenry »

Nice map Canadian:)
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Canadian_Bacon
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Re: Making a map

Post by Canadian_Bacon »

o crap, i should probably put my newer ones here

[url]http://rapidshare.de/files/6721998/INF__C_CapcomTG.unr.html[/url]
[url]http://rapidshare.de/files/5751574/INF_SnipeZ.unr.html[/url] ( you probably have snipez )

i'm also working on another one but i'm having misspawn troubles again

also snipez requires a texture package called raekwon or something

thanks Henry
;D
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DieHard SCWS
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Re: Making a map

Post by DieHard SCWS »

Hmm thats a bad thing Canadian, you really should offer the maps you make as 'self supporting' , meaning create a zipfile that contains everything you need to make the map run.

- the map
- texture package(s)
- .u .int files if used
- a (notepad) creditfile

Because if you say it need some texturepackage, i have no clue where to find, which means one cannot run the map.............


Make a zipfile that contains everything needed for that map, and never asume that someone already may have a certain file!
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Buster
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Re: Making a map

Post by Buster »

I finally just read this topic ... sorry about not responding sooner !! :(

But I did just hit the CW site and DL your map ... it's pretty good. Looks as if you solved your "lighting" probs.

Good job !! ;D
Gatherstone - Unreal by Design
https://gatherstone.oldunreal.com

OK - he falls
Keep it Unreal !!
:-)_~

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