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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Making a map
Moderator: ahaigh01
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Canadian_Bacon
- OldUnreal Member
- Posts: 87
- Joined: Sat May 28, 2005 8:01 pm
Making a map
I'm making an inf map and i was wondering what textures i should use that would show up as s3tc textures. i know playrship.utx is mostly converted so i used one from that one. But i wanted a good ground texture, could somebody point towards a nice looking s3tc ground texture?
also is there a masked sky texture in s3tc?
the map i'm making uses a total of... 3 textures lol if you guys are familiar with inf_marveltg, i'm making one called inf_capcomtg lol
also is there a masked sky texture in s3tc?
the map i'm making uses a total of... 3 textures lol if you guys are familiar with inf_marveltg, i'm making one called inf_capcomtg lol
Last edited by Canadian_Bacon on Wed Aug 31, 2005 4:20 am, edited 1 time in total.
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Canadian_Bacon
- OldUnreal Member
- Posts: 87
- Joined: Sat May 28, 2005 8:01 pm
Re: Making a map
also i need someone to look over my map
and fix a bsp hole thats pissing me off
its pretty much done, i worked on the thing for a whole day..
heres some pics, you can CLEARLY see the bsp hole lol
http://img.photobucket.com/albums/v112/canadian_bacon/capcom3.jpg
http://img.photobucket.com/albums/v112/canadian_bacon/capcom2.jpg
http://img.photobucket.com/albums/v112/canadian_bacon/capcom1.jpg
its pretty much done, i worked on the thing for a whole day..
heres some pics, you can CLEARLY see the bsp hole lol
http://img.photobucket.com/albums/v112/canadian_bacon/capcom3.jpg
http://img.photobucket.com/albums/v112/canadian_bacon/capcom2.jpg
http://img.photobucket.com/albums/v112/canadian_bacon/capcom1.jpg
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Canadian_Bacon
- OldUnreal Member
- Posts: 87
- Joined: Sat May 28, 2005 8:01 pm
Re: Making a map
nvm i fixed it... now i'm having compatibility problems WHY WON't ANYONE HELP ME!! here the map with better textures
[url]http://img.photobucket.com/albums/v112/canadian_bacon/capcom4.jpg[/url]
[url]http://img.photobucket.com/albums/v112/canadian_bacon/capcom5.jpg[/url]
[url]http://img.photobucket.com/albums/v112/canadian_bacon/capcom6.jpg[/url]
[url]http://img.photobucket.com/albums/v112/canadian_bacon/capcom4.jpg[/url]
[url]http://img.photobucket.com/albums/v112/canadian_bacon/capcom5.jpg[/url]
[url]http://img.photobucket.com/albums/v112/canadian_bacon/capcom6.jpg[/url]
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DieHard SCWS
- Global Moderator
- Posts: 2064
- Joined: Sun Mar 16, 2003 11:33 pm
Re: Making a map
On occasion i have to go to work too,.........and have some sleepWHY WON't ANYONE HELP ME!!
But for the textures, the [url=http://www.celticwarriors.net/website/S3TC/S3TCTextures/S3TCTectures.htm]Texture Database[/url] is fairly up to date as far as S3TC textures.
So in effect your question is provided for
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DìèHárd»§ÇW§ http://www.celticwarriors.net and http://www.unrealtexture.com
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DieHard SCWS
- Global Moderator
- Posts: 2064
- Joined: Sun Mar 16, 2003 11:33 pm
Re: Making a map
Forgot to say that lol, map looks cool 
Btw that WARNING floortexture will be available in much higher quality than that one in the PlayerShp01.utx package.
But i am not sure when exactly it will be released, working on it though.
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Btw that WARNING floortexture will be available in much higher quality than that one in the PlayerShp01.utx package.
But i am not sure when exactly it will be released, working on it though.
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DìèHárd»§ÇW§ http://www.celticwarriors.net and http://www.unrealtexture.com
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Canadian_Bacon
- OldUnreal Member
- Posts: 87
- Joined: Sat May 28, 2005 8:01 pm
Re: Making a map
right now i'm using the genearth.utx grass texture, it isn't exactly the best of quality in s3tc, but it'll do.
heres some more pics with s3tc, nice work on the textures buster

[url]http://img.photobucket.com/albums/v112/canadian_bacon/capcom7.jpg[/url]
[url]http://img.photobucket.com/albums/v112/canadian_bacon/capcom8.jpg[/url]
[url]http://img.photobucket.com/albums/v112/canadian_bacon/capcom9.jpg[/url]
its up and running on my friends server WOZ, i hope to get it on SA *cough* *cough* SHAMBLER
hey buster, could you give me some pointers on what i should add, change? one thing that came up was lighting
[url]http://rapidshare.de/files/4587969/INF_CapcomTG.unr.html[/url]
heres some more pics with s3tc, nice work on the textures buster
[url]http://img.photobucket.com/albums/v112/canadian_bacon/capcom7.jpg[/url]
[url]http://img.photobucket.com/albums/v112/canadian_bacon/capcom8.jpg[/url]
[url]http://img.photobucket.com/albums/v112/canadian_bacon/capcom9.jpg[/url]
its up and running on my friends server WOZ, i hope to get it on SA *cough* *cough* SHAMBLER
hey buster, could you give me some pointers on what i should add, change? one thing that came up was lighting
[url]http://rapidshare.de/files/4587969/INF_CapcomTG.unr.html[/url]
Last edited by Canadian_Bacon on Thu Sep 01, 2005 5:44 am, edited 1 time in total.
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Xavious
- OldUnreal Member
- Posts: 561
- Joined: Wed Jul 09, 2003 7:23 pm
Re: Making a map
Buster will be gone till (i think) the 11th of September. Moving house or something.
As much as i try, i cannot seem to think of an interesting and amusing signature...I blame the stupid fools who stole all my ideas for decent signatures...
Fools...
I'll get you some day!
Fools...
I'll get you some day!
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Canadian_Bacon
- OldUnreal Member
- Posts: 87
- Joined: Sat May 28, 2005 8:01 pm
Re: Making a map
alright then, thanks for the info
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Flapjax
- OldUnreal Member
- Posts: 80
- Joined: Tue Mar 26, 2002 5:05 am
Re: Making a map
C_B
" its pretty much done, i worked on the thing for a whole day.. "
----------------------------------------------------------
LMAO
Geez !!! You must be a prodigy.
I have maps I've been working on for YEARS !!!!
Look forward to seeing this "wonder". d:-)
Flap...
" its pretty much done, i worked on the thing for a whole day.. "
----------------------------------------------------------
LMAO
Geez !!! You must be a prodigy.
I have maps I've been working on for YEARS !!!!
Look forward to seeing this "wonder". d:-)
Flap...
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Canadian_Bacon
- OldUnreal Member
- Posts: 87
- Joined: Sat May 28, 2005 8:01 pm
Re: Making a map
its not a big map and it doesn't have any complex movers and stuff, right now i plan on making a another map for this weekend.
the people over at SA seem to be unorganized
i showed them the map and gave em a link to the download and they still don't put it on.... thats why i need SHAMBLER!!
[url]http://rapidshare.de/files/4661244/INF_CapcomTG.unr.html[/url] heres the map if you wanna try it out
the people over at SA seem to be unorganized
[url]http://rapidshare.de/files/4661244/INF_CapcomTG.unr.html[/url] heres the map if you wanna try it out
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DieHard SCWS
- Global Moderator
- Posts: 2064
- Joined: Sun Mar 16, 2003 11:33 pm
Re: Making a map
I added you map to our downloads
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http://www.celticwarriors.net/website/downloads800/infiltrationmaps/infiltrationmaps.htm
I did not have a look at the file, you should submit the maps to this site for a review, since i only have downloads.
In general people will only run a map on a server depending on playability in combination with the size of the map. Though i think if you play often at a certain server, i guess it would be nice if they would run the map. But at the end, the map needs ''to fit in'' how a server is beeing adminned.
Another note, add a creditfile to you map, it lacks one, info on that you can find here:
http://www.celticwarriors.net/website/downloads800/Submit/Submit.htm
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http://www.celticwarriors.net/website/downloads800/infiltrationmaps/infiltrationmaps.htm
I did not have a look at the file, you should submit the maps to this site for a review, since i only have downloads.
In general people will only run a map on a server depending on playability in combination with the size of the map. Though i think if you play often at a certain server, i guess it would be nice if they would run the map. But at the end, the map needs ''to fit in'' how a server is beeing adminned.
Another note, add a creditfile to you map, it lacks one, info on that you can find here:
http://www.celticwarriors.net/website/downloads800/Submit/Submit.htm
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DìèHárd»§ÇW§ http://www.celticwarriors.net and http://www.unrealtexture.com
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Canadian_Bacon
- OldUnreal Member
- Posts: 87
- Joined: Sat May 28, 2005 8:01 pm
Re: Making a map
o crap, i should probably put my newer ones here
[url]http://rapidshare.de/files/6721998/INF__C_CapcomTG.unr.html[/url]
[url]http://rapidshare.de/files/5751574/INF_SnipeZ.unr.html[/url] ( you probably have snipez )
i'm also working on another one but i'm having misspawn troubles again
also snipez requires a texture package called raekwon or something
thanks Henry

[url]http://rapidshare.de/files/6721998/INF__C_CapcomTG.unr.html[/url]
[url]http://rapidshare.de/files/5751574/INF_SnipeZ.unr.html[/url] ( you probably have snipez )
i'm also working on another one but i'm having misspawn troubles again
also snipez requires a texture package called raekwon or something
thanks Henry
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DieHard SCWS
- Global Moderator
- Posts: 2064
- Joined: Sun Mar 16, 2003 11:33 pm
Re: Making a map
Hmm thats a bad thing Canadian, you really should offer the maps you make as 'self supporting' , meaning create a zipfile that contains everything you need to make the map run.
- the map
- texture package(s)
- .u .int files if used
- a (notepad) creditfile
Because if you say it need some texturepackage, i have no clue where to find, which means one cannot run the map.............
Make a zipfile that contains everything needed for that map, and never asume that someone already may have a certain file!
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- the map
- texture package(s)
- .u .int files if used
- a (notepad) creditfile
Because if you say it need some texturepackage, i have no clue where to find, which means one cannot run the map.............
Make a zipfile that contains everything needed for that map, and never asume that someone already may have a certain file!
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DìèHárd»§ÇW§ http://www.celticwarriors.net and http://www.unrealtexture.com
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Buster
- Global Moderator
- Posts: 1616
- Joined: Wed Jun 08, 2005 3:02 am
Re: Making a map
I finally just read this topic ... sorry about not responding sooner !! 
But I did just hit the CW site and DL your map ... it's pretty good. Looks as if you solved your "lighting" probs.
Good job !!
But I did just hit the CW site and DL your map ... it's pretty good. Looks as if you solved your "lighting" probs.
Good job !!
Gatherstone - Unreal by Design
https://gatherstone.oldunreal.com
OK - he falls
Keep it Unreal !!
:-)_~
https://gatherstone.oldunreal.com
OK - he falls
Keep it Unreal !!
:-)_~