[img]http://www.abload.de/img/errordafv.gif[/img]
It wasn`t maybe a good idea to use a TexCombiner to combine other Materials, however, it worked quite well (apart from some refresh problems, if you use a TexScaler as base texture for texcombiner and you change/update the texScaler, the texcombiner does not refresh it by itself, you have to re-enter the already set texture)
But... then I restarted ed.. just without reason, just to check something.. could not open the map anymore. Well... I pushed it a little bit maybe with TexScaler, TexPanner .. and so?
http://www.multiupload.com/LNP4EC04DW
The log also does not tell me anything of value:
[edit]Log: Get PackageLinker for file: H:\Games\UnrealGold\Maps\Testmaps\TexCombinerTest2.unr
Log: New File, Existing Package (Package MyLevel, Package TexCombinerTest2)
Log: 5862.0ms Loading: Package MyLevel
Log: 5867.0ms Unloading: Package MyLevel
Log: Get PackageLinker for file: H:\Games\UnrealGold\Maps\Testmaps\TexCombinerTest2.unr
Log: New File, Existing Package (Package MyLevel, Package TexCombinerTest2)
Log: 5869.0ms Loading: Package MyLevel
Critical: UTexture::Update
Critical: URender::DrawFrame
Critical: URender::DrawWorld
Critical: UEditorEngine::Draw
Critical: (Cam=U2Viewport2,Flags=1993
Critical: UWindowsViewport::Repaint
Critical: UEditorEngine::RedrawLevel
Critical: UEditorEngine::Exec
Critical: (MAP LOAD FILE="H:\Games\UnrealGold\Maps\Testmaps\TexCombinerTest2.unr")..
Critical: WEditorFrame::OnCommand
Critical: WM_HSCROLL
Critical: WWindow::WndProc
Critical: WWindow::StaticProc
Critical: DispatchMessage
Critical: 00140B02 273
Critical: MessagePump
Critical: MainLoop
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Log: DirectDraw End Mode
Exit: UD3D9RenderDevice::ShutdownAfterError
Exit: UD3D9RenderDevice::ShutdownAfterError
Exit: UD3D9RenderDevice::ShutdownAfterError
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 12/23/10 11:24:47[/edit]
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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
First really serious topic
- creavion
- OldUnreal Member
- Posts: 365
- Joined: Mon Oct 12, 2009 9:07 am
First really serious topic
Last edited by creavion on Thu Dec 23, 2010 10:28 am, edited 1 time in total.
UT99.org Community Mappack 2:
http://www.ut99.org/utr/infopage.html
http://www.ut99.org/utr/infopage.html
- KeeperUTX
- OldUnreal Member
- Posts: 614
- Joined: Tue Mar 15, 2011 4:11 pm
Re: First really serious topic
whoa.
now that is one HUGE log.
now that is one HUGE log.
Azhir uval nutarus. Azhir mudas ethanul. Dalektharu il dask daku. Riftuuz e thara samanar utamus. Elas umanes azarathan rakas ibna.
- []KAOS[]Casey
- OldUnreal Member
- Posts: 4497
- Joined: Sun Aug 07, 2011 4:22 am
- Location: over there
Re: First really serious topic
Somewhere I've got a 10 page crashlog from the garbage collector failing
- KeeperUTX
- OldUnreal Member
- Posts: 614
- Joined: Tue Mar 15, 2011 4:11 pm
Re: First really serious topic
whoa.
THAT IS EVEN HUGER
lol lmao
THAT IS EVEN HUGER
lol lmao
Azhir uval nutarus. Azhir mudas ethanul. Dalektharu il dask daku. Riftuuz e thara samanar utamus. Elas umanes azarathan rakas ibna.