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First really serious topic

UnrealEd 2.1 (227i) and UnrealEd 2.2 (227j), for Unreal 227. With many additions, bugfixes and improvements. Ask mapping related questions, or give hints, tips and tricks.
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creavion
OldUnreal Member
Posts: 365
Joined: Mon Oct 12, 2009 9:07 am

First really serious topic

Post by creavion »

[img]http://www.abload.de/img/errordafv.gif[/img]
It wasn`t maybe a good idea to use a TexCombiner to combine other Materials, however, it worked quite well (apart from some refresh problems, if you use a TexScaler as base texture for texcombiner and you change/update the texScaler, the texcombiner does not refresh it by itself, you have to re-enter the already set texture)

But... then I restarted ed.. just without reason, just to check something.. could not open the map anymore. Well... I pushed it a little bit maybe with TexScaler, TexPanner .. and so?

http://www.multiupload.com/LNP4EC04DW

The log also does not tell me anything of value:
[edit]Log: Get PackageLinker for file: H:\Games\UnrealGold\Maps\Testmaps\TexCombinerTest2.unr
Log: New File, Existing Package (Package MyLevel, Package TexCombinerTest2)
Log: 5862.0ms Loading: Package MyLevel
Log: 5867.0ms Unloading: Package MyLevel
Log: Get PackageLinker for file: H:\Games\UnrealGold\Maps\Testmaps\TexCombinerTest2.unr
Log: New File, Existing Package (Package MyLevel, Package TexCombinerTest2)
Log: 5869.0ms Loading: Package MyLevel
Critical: UTexture::Update
Critical: URender::DrawFrame
Critical: URender::DrawWorld
Critical: UEditorEngine::Draw
Critical: (Cam=U2Viewport2,Flags=1993
Critical: UWindowsViewport::Repaint
Critical: UEditorEngine::RedrawLevel
Critical: UEditorEngine::Exec
Critical: (MAP LOAD FILE="H:\Games\UnrealGold\Maps\Testmaps\TexCombinerTest2.unr")..
Critical: WEditorFrame::OnCommand
Critical: WM_HSCROLL
Critical: WWindow::WndProc
Critical: WWindow::StaticProc
Critical: DispatchMessage
Critical: 00140B02 273
Critical: MessagePump
Critical: MainLoop
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Log: DirectDraw End Mode
Exit: UD3D9RenderDevice::ShutdownAfterError
Exit: UD3D9RenderDevice::ShutdownAfterError
Exit: UD3D9RenderDevice::ShutdownAfterError
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 12/23/10 11:24:47[/edit]
Last edited by creavion on Thu Dec 23, 2010 10:28 am, edited 1 time in total.
UT99.org Community Mappack 2:
http://www.ut99.org/utr/infopage.html
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KeeperUTX
OldUnreal Member
Posts: 614
Joined: Tue Mar 15, 2011 4:11 pm

Re: First really serious topic

Post by KeeperUTX »

whoa.

now that is one HUGE log. :o
Azhir uval nutarus. Azhir mudas ethanul. Dalektharu il dask daku. Riftuuz e thara samanar utamus. Elas umanes azarathan rakas ibna.
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[]KAOS[]Casey
OldUnreal Member
Posts: 4497
Joined: Sun Aug 07, 2011 4:22 am
Location: over there

Re: First really serious topic

Post by []KAOS[]Casey »

Somewhere I've got a 10 page crashlog from the garbage collector failing
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KeeperUTX
OldUnreal Member
Posts: 614
Joined: Tue Mar 15, 2011 4:11 pm

Re: First really serious topic

Post by KeeperUTX »

whoa.

THAT IS EVEN HUGER

:P lol lmao
Azhir uval nutarus. Azhir mudas ethanul. Dalektharu il dask daku. Riftuuz e thara samanar utamus. Elas umanes azarathan rakas ibna.
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