So I've been working on a mod for Unreal for the last few days, and wanna add my own enemies to it.
I've made a ScriptedPawn subclass, and assigned my super duper 3d model to it.

I have no idea where to go from here. Is there any tutorials on making custom ScriptedPawns? I want this particular one to be kinda like a gasbag, floating around shooting projectiles out of its nozzle.
thanks!!!