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avoid version mismatch?

The section related to UnrealScript and modding. This board is for coders to discuss and exchange experiences or ask questions.
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Krull0r
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Posts: 543
Joined: Sun Jul 01, 2007 4:07 pm

avoid version mismatch?

Post by Krull0r »

HALLO! :)


I have a quick question?

Is it possible to build a package with .ucc import which includes a changed texture without causing version mismatch to an older version of the package?
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Masterkent
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Joined: Fri Apr 05, 2013 12:41 pm

Re: avoid version mismatch?

Post by Masterkent »

It's possible to make one package compatible with other, but if you use new version on a server, clients that have an old version (as normal or cached package) won't download the new version.
Last edited by Masterkent on Mon Dec 10, 2018 10:39 am, edited 1 time in total.
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Krull0r
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Re: avoid version mismatch?

Post by Krull0r »

Damn! So all hope is lost :)
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medor
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Re: avoid version mismatch?

Post by medor »

May be see this UT99 UTMilk
http://medor.no-ip.org/index.php?dir=Utilities/&file=UTMilk.zip

UTfiles http://medor.no-ip.org/
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Krull0r
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Re: avoid version mismatch?

Post by Krull0r »

@ medor

its mostly because of my own map.

I created a contest map for Unreal Tournament and I made a mistake! I created 2d sprite icons for each pickup. The shieldbelt is visualized
as a "golden shield icon" and on the texture I added the charge number which is 150 in Unreal Tournament and I accidently wrote +100 instead of +150 on this icon! :'(

its a very small detail but the texture is included in a .u file and if I update it, it will cause version mismatch!


that's why I'm asking.
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Masterkent
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Re: avoid version mismatch?

Post by Masterkent »

the texture is included in a .u file and if I update it, it will cause version mismatch!
As far as I remember the "version mismatch" error occurs only in two cases:

1) when the client already loaded an incompatible package with the same name.

2) when the client has received a compressed package that had the same name and size as some incompatible package in the client's cache.

In the first case, the user may try to unload the mismatching package (along with the current map) by means of console command "disconnect" and then reconnect to the server.

In the second case, the user may enter the game after removing the corrupted file from his cache folder. A server owner may prevent such troubles in two ways: by disabling package compression entirely (the most reliable way) or by modifying the size of the package so that it would not match the size of any other existing package with the same name.
Last edited by Masterkent on Mon Dec 10, 2018 1:48 pm, edited 1 time in total.
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gopostal
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Re: avoid version mismatch?

Post by gopostal »

It's a tiny, tiny error. You keep hurting your chances in the contest by pointing at it so much. There's a degree where you can be too perfectionist and it may be the case that this is one of those examples. It's done, it can't be changed (the contest is ended) so just accept it as an oversight.

You did SO much with this map. It's a technical achievement worth some discussion and explanation so I'd suggest spending your time doing that.

If in the future you want to do a next version of this map I'll do the full scripting so every weapon works across the zone and you can fix whatever you want. Let that be for the next version though and don't compound your problem by trying tricks to change an existing map that people have downloaded.
I don't want to give the end away
but we're all going to die one day
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Krull0r
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Re: avoid version mismatch?

Post by Krull0r »

alright gopostal that sounds like an awesome plan! :)


I'll provide you then with the reskinned first person meshs to make it a true holodeck map ;)
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gopostal
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Re: avoid version mismatch?

Post by gopostal »

Just a follow-up to close this thread. Krullor is wonderfully humble but it should be left here that he did indeed win the voting for community choice in the mapping contest. It was a well-deserved win as his map was unique and quite well implemented.

Congratulations Krullor!
I don't want to give the end away
but we're all going to die one day

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