Is it possible to make a Sprite fading in and out depending on its VisibilityHeight, -Radius and ScaleGlow?
I'm using a small hand symbol that show the player ingame where he can use the grab key. The Sprite has a VisibilityHeight and Radius of 256.
Actually the Sprite appears and disappears instant after entering or leaving the "VisibiltyZone".
For example when the player is 256 units away from the sprite it should be invisible and if he comes closer to the sprite it should become more visible and maybe a max VisibiltyZone would be nice. ( 256 Units away, Invisible - Fade to 96 Units -> there it should be 100 % Visible )
Is there any possibility to achieve something like that?
