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Retexture translocator

The section related to UnrealScript and modding. This board is for coders to discuss and exchange experiences or ask questions.
abc

Retexture translocator

Post by abc »

Just a question about retexturing something like the translocator disk. Let's say I want to give the translocator disk a white texture. I've got MeshMaker, but no idea what file to use for a prefab. Meshmaker will produce a .uc file, which is then compiled to a .u file. Executing an ini file from within UT99 will summon the original translocator and the one from the .u file, then set the original to have the mesh of the new one. It will then set the texture to whitetexture.

Where am I going wrong here and why does this process seem so convoluted to do something so simple? Thanks for any advice or tutorials that can help me out.

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makemeunreal
OldUnreal Member
Posts: 569
Joined: Sat Mar 23, 2013 7:51 pm

Re: Retexture translocator

Post by makemeunreal »

BUMP!

(Hope some codin' master appears...)
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abc
Posts: 2
Joined: Sun May 07, 2017 1:05 am

Re: Retexture translocator

Post by abc »

Thanks for the reply. Did figure it out after a week of struggle. And that was after nearly nine years from first being posed the problem. One of the keys was knowing that thing is called a "Module".

Here's an image of the result:

[img]http://i63.tinypic.com/11gj5lz.jpg[/img]

Obviously whether or not this would be allowed in a game would be up to the server administrator and/or players.
Last edited by abc on Sun May 07, 2017 3:34 am, edited 1 time in total.

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