I have map specific random item lists as Inventory actors and I don't like to create for every map and each monster a separate pawn class...
Pawns do have an option called "drop when killed" in the properties where I can define an Inventory actor.
Is it possible to modify a creature factory so that I can to tell the fabricated monsters in the Creature Factories properties what item they should drop after dying?
I have no clue how to achieve that
