In the mod code I made sure to check for any contents and brought those forward to the replacement decos. I also filter decorations and only replace ones that have drawscale that is default for that item. Lastly the decos are identified by specific class and not "IsA", for example:
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if(Other.Class==Class'SteelBarrel')What other sorts of filters might you think ought to be added to prevent conflicts? Maybe one for any decos with an event? Most of these decos were never supposed to be interactive anyway and are treated by mappers as 'set dressing'. I just thought it would be fun to make them more alive.
Appreciate any advice anyone might have.
