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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Need class: olweapons.olSkaarjProjectile
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gopostal
- OldUnreal Member
- Posts: 1007
- Joined: Thu Jul 31, 2008 9:29 pm
Need class: olweapons.olSkaarjProjectile
I'm recompiling an old mod and need this class to recreate it. I've scoured my stuff and can't find the olweaps version that has this class or any reference to it via google, etc. Does anyone happen to have an old U file that has it? TIA!
I don't want to give the end away
but we're all going to die one day
but we're all going to die one day
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Leo T_C_K
- OldUnreal Member
- Posts: 4317
- Joined: Sat Aug 27, 2005 6:24 pm
Re: Need class: olweapons.olSkaarjProjectile
Just fake it or remove the reference. I don't have very old oldskool but some mods/packs still had older oldskool mods with them. Not sure if Legacy might have been one of them.
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gopostal
- OldUnreal Member
- Posts: 1007
- Joined: Thu Jul 31, 2008 9:29 pm
Re: Need class: olweapons.olSkaarjProjectile
That's the easy route. I'd like to recreate it as the original author intended but I'll be dipped in chocolate if I can find that class anywhere.
I don't want to give the end away
but we're all going to die one day
but we're all going to die one day
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[]KAOS[]Casey
- OldUnreal Member
- Posts: 4497
- Joined: Sun Aug 07, 2011 4:22 am
- Location: over there
Re: Need class: olweapons.olSkaarjProjectile
olweapons.olSkaarjProjectile -> SkaarjProjectile
done in one
the "olSkaarjProjectile" is just some oldskool garbage, unless they use some feature of olprojectile if that even exists, the standard one should be a duplicate
done in one
the "olSkaarjProjectile" is just some oldskool garbage, unless they use some feature of olprojectile if that even exists, the standard one should be a duplicate
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gopostal
- OldUnreal Member
- Posts: 1007
- Joined: Thu Jul 31, 2008 9:29 pm
Re: Need class: olweapons.olSkaarjProjectile
I kinda thought that too but if you look at 'olweapons.olTazerProj' it's quite different than the default 'UnrealShare.TazerProj'.
I can easily just use the default class and it works (I tested it) but I thought I'd ask to see if I'm missing some sort of weird functionality in olweapons. The original maker was calling these for a reason (I guess) and I was trying to suss out why. It's NBD though if I can't find the class, I'll just fudge around it.
I can easily just use the default class and it works (I tested it) but I thought I'd ask to see if I'm missing some sort of weird functionality in olweapons. The original maker was calling these for a reason (I guess) and I was trying to suss out why. It's NBD though if I can't find the class, I'll just fudge around it.
I don't want to give the end away
but we're all going to die one day
but we're all going to die one day
-
Leo T_C_K
- OldUnreal Member
- Posts: 4317
- Joined: Sat Aug 27, 2005 6:24 pm
Re: Need class: olweapons.olSkaarjProjectile
Most of changes were done just to reflect the decals and make them display. Then an alternate method was proposed via mutator later.
I would bet on it that the class purpose was just to show the decals of skaarjprojectile.
I would bet on it that the class purpose was just to show the decals of skaarjprojectile.