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Need class: olweapons.olSkaarjProjectile

The section related to UnrealScript and modding. This board is for coders to discuss and exchange experiences or ask questions.
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gopostal
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Joined: Thu Jul 31, 2008 9:29 pm

Need class: olweapons.olSkaarjProjectile

Post by gopostal »

I'm recompiling an old mod and need this class to recreate it. I've scoured my stuff and can't find the olweaps version that has this class or any reference to it via google, etc. Does anyone happen to have an old U file that has it? TIA!
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but we're all going to die one day
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Leo T_C_K
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Re: Need class: olweapons.olSkaarjProjectile

Post by Leo T_C_K »

Just fake it or remove the reference. I don't have very old oldskool but some mods/packs still had older oldskool mods with them. Not sure if Legacy might have been one of them.
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gopostal
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Re: Need class: olweapons.olSkaarjProjectile

Post by gopostal »

That's the easy route. I'd like to recreate it as the original author intended but I'll be dipped in chocolate if I can find that class anywhere.
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but we're all going to die one day
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[]KAOS[]Casey
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Re: Need class: olweapons.olSkaarjProjectile

Post by []KAOS[]Casey »

olweapons.olSkaarjProjectile -> SkaarjProjectile


done in one

the "olSkaarjProjectile" is just some oldskool garbage, unless they use some feature of olprojectile if that even exists, the standard one should be a duplicate
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gopostal
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Re: Need class: olweapons.olSkaarjProjectile

Post by gopostal »

I kinda thought that too but if you look at 'olweapons.olTazerProj' it's quite different than the default 'UnrealShare.TazerProj'.

I can easily just use the default class and it works (I tested it) but I thought I'd ask to see if I'm missing some sort of weird functionality in olweapons. The original maker was calling these for a reason (I guess) and I was trying to suss out why. It's NBD though if I can't find the class, I'll just fudge around it.
I don't want to give the end away
but we're all going to die one day
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Leo T_C_K
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Joined: Sat Aug 27, 2005 6:24 pm

Re: Need class: olweapons.olSkaarjProjectile

Post by Leo T_C_K »

Most of changes were done just to reflect the decals and make them display. Then an alternate method was proposed via mutator later.

I would bet on it that the class purpose was just to show the decals of skaarjprojectile.

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