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Transparency (not) masks in Unreal 226

Questions, Tips&Tricks for the special patches
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Goofus_Maximus
OldUnreal Member
Posts: 12
Joined: Wed Mar 12, 2003 2:09 am

Transparency (not) masks in Unreal 226

Post by Goofus_Maximus »

Does anybody have a handle on why tranparency masks aren't transparent in Unreal 226f? And how to fix it?

The latest opengl driver I got here renders palmtree fronds with transparency between leaves about 3% of the time, and the rest of the time the space between leaves is black Black BLACK! The flying creatures all have non-transparent edges all the time.

In D3D, some plants/creatures have proper transparency masks, and some don't.

Help?
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Wimp Miester
OldUnreal Member
Posts: 45
Joined: Sat Sep 07, 2002 6:16 pm

Re: Transparency (not) masks in Unreal 226

Post by Wimp Miester »

Thats a problem thats been around since the D3D renderer was released. Only Glide/SGL don't have this problem. There is a fix thats mentioned on this site but you have to run it every time you change maps.
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Goofus_Maximus
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Joined: Wed Mar 12, 2003 2:09 am

Re: Transparency (not) masks in Unreal 226

Post by Goofus_Maximus »

Could you give me a keyword to look for? I've tried Transparent, Transparency mask, mask, and Transparency, and got nothing.
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Goofus_Maximus
OldUnreal Member
Posts: 12
Joined: Wed Mar 12, 2003 2:09 am

Re: Transparency (not) masks in Unreal 226

Post by Goofus_Maximus »

Uh, never mind! Wipes egg off face I discovered that I was using the default search options which included only searching back for seven days! Duh.

Just typing "flush" in console after the new map starts does take care of all transparency problems except for the birds. Why the birds still had black edges while the flying whip-tailed fishy things don't, is beyond me.

Anyhow, thanks!
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Maks
Posts: 1
Joined: Sat Mar 15, 2003 7:37 pm

Re: Transparency (not) masks in Unreal 226

Post by Maks »

Binding keys to execute script, described at readme file are uncomfortable... a little. Can someone heard something about patch, that can fix mask problem in more convenient way.  Or can OpenGL patch authors wrote program, working like S3TC converter, that will make possible replacing default masking modes for tree, bird1 etc.?
Last edited by Maks on Sat Mar 15, 2003 8:40 pm, edited 1 time in total.
hlk_chris

Re: Transparency (not) masks in Unreal 226

Post by hlk_chris »

to solve that just make a txt file named masked.txt
add this to file

set tree style STY_Masked
set bird1 style STY_Masked
set krall style STY_Masked
set manta style STY_Masked
set devilfish style STY_Masked
set warlord style STY_Masked
set mantacarcass style STY_Masked
set krallcarcass style STY_Masked
set devilfishcarcass style STY_Masked
set warlordcarcass style STY_Masked
flush

save it and bind to a key simple just type as comand

set input X exec masked.txt x = which ever letter you wana bind it with.

that should solve all yah probs :0

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