Does anybody have a handle on why tranparency masks aren't transparent in Unreal 226f? And how to fix it?
The latest opengl driver I got here renders palmtree fronds with transparency between leaves about 3% of the time, and the rest of the time the space between leaves is black Black BLACK! The flying creatures all have non-transparent edges all the time.
In D3D, some plants/creatures have proper transparency masks, and some don't.
Help?
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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Transparency (not) masks in Unreal 226
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Goofus_Maximus
- OldUnreal Member
- Posts: 12
- Joined: Wed Mar 12, 2003 2:09 am
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Wimp Miester
- OldUnreal Member
- Posts: 45
- Joined: Sat Sep 07, 2002 6:16 pm
Re: Transparency (not) masks in Unreal 226
Thats a problem thats been around since the D3D renderer was released. Only Glide/SGL don't have this problem. There is a fix thats mentioned on this site but you have to run it every time you change maps.
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Goofus_Maximus
- OldUnreal Member
- Posts: 12
- Joined: Wed Mar 12, 2003 2:09 am
Re: Transparency (not) masks in Unreal 226
Could you give me a keyword to look for? I've tried Transparent, Transparency mask, mask, and Transparency, and got nothing.
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Goofus_Maximus
- OldUnreal Member
- Posts: 12
- Joined: Wed Mar 12, 2003 2:09 am
Re: Transparency (not) masks in Unreal 226
Uh, never mind! Wipes egg off face I discovered that I was using the default search options which included only searching back for seven days! Duh.
Just typing "flush" in console after the new map starts does take care of all transparency problems except for the birds. Why the birds still had black edges while the flying whip-tailed fishy things don't, is beyond me.
Anyhow, thanks!
Just typing "flush" in console after the new map starts does take care of all transparency problems except for the birds. Why the birds still had black edges while the flying whip-tailed fishy things don't, is beyond me.
Anyhow, thanks!
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Maks
- Posts: 1
- Joined: Sat Mar 15, 2003 7:37 pm
Re: Transparency (not) masks in Unreal 226
Binding keys to execute script, described at readme file are uncomfortable... a little. Can someone heard something about patch, that can fix mask problem in more convenient way. Or can OpenGL patch authors wrote program, working like S3TC converter, that will make possible replacing default masking modes for tree, bird1 etc.?
Last edited by Maks on Sat Mar 15, 2003 8:40 pm, edited 1 time in total.
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hlk_chris
Re: Transparency (not) masks in Unreal 226
to solve that just make a txt file named masked.txt
add this to file
set tree style STY_Masked
set bird1 style STY_Masked
set krall style STY_Masked
set manta style STY_Masked
set devilfish style STY_Masked
set warlord style STY_Masked
set mantacarcass style STY_Masked
set krallcarcass style STY_Masked
set devilfishcarcass style STY_Masked
set warlordcarcass style STY_Masked
flush
save it and bind to a key simple just type as comand
set input X exec masked.txt x = which ever letter you wana bind it with.
that should solve all yah probs :0
add this to file
set tree style STY_Masked
set bird1 style STY_Masked
set krall style STY_Masked
set manta style STY_Masked
set devilfish style STY_Masked
set warlord style STY_Masked
set mantacarcass style STY_Masked
set krallcarcass style STY_Masked
set devilfishcarcass style STY_Masked
set warlordcarcass style STY_Masked
flush
save it and bind to a key simple just type as comand
set input X exec masked.txt x = which ever letter you wana bind it with.
that should solve all yah probs :0