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But I still wonder how high-res versions of low-res textures can be made when you don't have any hi-res source material.
I will have to make them from scratch is the answer, and it is possible, but yeah very very difficult indeed. And some textures probably can be made fairly easy, but some others are incredible complicated.
Here are 3 examples of S3TC textures that already were in the UT packages. They definatelly are one of the best i found.
A door:
http://www.celticwarriors.net/website/S3TCMedia/S3TCExamples/VDoor3.jpg
Some pipes:
http://www.celticwarriors.net/website/S3TCMedia/S3TCExamples/MPIPES5.jpg
A wall:
http://www.celticwarriors.net/website/S3TCMedia/S3TCExamples/ext_sdwl.jpg
That door is certainly a goal what i want to reach, that one is simply awsome, but it contains tons of techniques, which i do not all master(yet). The pipes, i will go try do them very soon, the same goes for wires, they probably are relative easy to do.
Thusfar i have not looked at the skylines, i have not tried any techniques for those, at this moment i am trying to do all textures that already have an excisting master texture i can work from.
For example i found that the DmDeck16 wall with the pipes on top is the base that is used for 3 other textures. That is the best i can have, the master texture, any other variation simply has a layer painted over it.
This is the master texture:
http://www.celticwarriors.net/website/S3TCMedia/S3TCExamples/dWallB2.jpg
These are the 3 not yet S3TC variations:
http://www.celticwarriors.net/website/S3TCMedia/S3TCExamples/dB1Goop.jpg
http://www.celticwarriors.net/website/S3TCMedia/S3TCExamples/dB1GoopA.jpg
http://www.celticwarriors.net/website/S3TCMedia/S3TCExamples/dWallB1.jpg
Having the master is awsome, these variations i can make in a couple of hours. If i had only the variation, than i have to make them all from scratch.
As far as the skylines, i could see if there is an UT2003/UT2004 master texture i can use

,and redraw it to an Unreal 1 version.
This also could be possible for other textures, though i asume i have to built most of the textures from scratch. But i am convinced that in some 3 months i must be able to come up with some 50 or maybe 200 textures if all goes a bit well.
But most of the techniques i still have to master, some techniques i even have not found out yet at all, no clue how they did it lol.
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