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Crash at startup, failed to load audio.

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Skywolf
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Posts: 880
Joined: Sun Aug 02, 2009 12:20 pm

Crash at startup, failed to load audio.

Post by Skywolf »

when i try to load Unreal in Ubuntu 12.04 LTS do i get a crash which i guess is caused by an issue in loading the audio (according to the error in the .log file). is there a way how i can fix this?

hardware (HP Pavilion dv5000):

nvidia geforce go 7400
intel cpu T2300 @ 1.66ghz
3GB RAM
32bit

link to .log file (the file contains alot of garbage so i can't copy past the text, just open it in wordpad): [URL=http://www2.zshare.ma/7l8qod0p13hs]UnrealLinux.bin.log - 20.7 Kb[/URL]
I hate it when people ask me what my favorite game is. Just try to explain you're not talking about Unreal Tournament ::).
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GreatEmerald
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Joined: Mon May 21, 2007 2:30 pm

Re: Crash at startup, failed to load audio.

Post by GreatEmerald »

Do you have OpenAL-Soft installed? And is the FMOD .so file in your Unreal/System directory? You can also try to set a different audio subsystem in UnrealLinux.ini.
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Smirftsch
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Re: Crash at startup, failed to load audio.

Post by Smirftsch »

did you check
http://www.oldunreal.com/wiki/index.php?title=Oldunreal_227_Linux_FAQ
already?
Sometimes you have to lose a fight to win the war.
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Skywolf
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Joined: Sun Aug 02, 2009 12:20 pm

Re: Crash at startup, failed to load audio.

Post by Skywolf »

when switching to FMOD the log says unreal cant find FMODAudioDrv. i checked the Systen folder and as far as i can tell iseverything needed there. openal-soft is installed but didn't fix the issue. the game runs with -nosound.



i think i could miss "svgalib-bin", "libsvga", and/or "libsdl-gfx"  is there a way to check this? (sorry, i am completely new to linux/ubuntu :-[)
Last edited by Skywolf on Thu Oct 04, 2012 7:45 pm, edited 1 time in total.
I hate it when people ask me what my favorite game is. Just try to explain you're not talking about Unreal Tournament ::).
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GreatEmerald
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Posts: 5347
Joined: Mon May 21, 2007 2:30 pm

Re: Crash at startup, failed to load audio.

Post by GreatEmerald »

Hmm. Open a terminal window, use the cd command to navigate to wherever you have Unreal installed, the System directory, and use this command:

Code: Select all

ls -l > output.txt
Then post the contents of the output.txt file using [url=http://pastebin.com]Pastebin[/url].
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Smirftsch
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Location: NaPali

Re: Crash at startup, failed to load audio.

Post by Smirftsch »

when switching to FMOD the log says unreal cant find FMODAudioDrv. i checked the Systen folder and as far as i can tell iseverything needed there. openal-soft is installed but didn't fix the issue. the game runs with -nosound.



i think i could miss "svgalib-bin", "libsvga", and/or "libsdl-gfx"  is there a way to check this? (sorry, i am completely new to linux/ubuntu :-[)
Forget svga and gfx, its obviously pure related to sound. In order to use FMod you need FMod 3, FModEx won't work. That's probably what you need to check on your system :)
Last edited by Smirftsch on Fri Oct 05, 2012 7:46 am, edited 1 time in total.
Sometimes you have to lose a fight to win the war.
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Skywolf
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Joined: Sun Aug 02, 2009 12:20 pm

Re: Crash at startup, failed to load audio.

Post by Skywolf »

fmod 3 is installed in the unreal system folder. do i need to install fmod for ubuntu itself? or should it have to be enough if it is installed in the unreal system folder?

and here is the output.txt
Last edited by Skywolf on Fri Oct 05, 2012 3:40 pm, edited 1 time in total.
I hate it when people ask me what my favorite game is. Just try to explain you're not talking about Unreal Tournament ::).
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GreatEmerald
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Posts: 5347
Joined: Mon May 21, 2007 2:30 pm

Re: Crash at startup, failed to load audio.

Post by GreatEmerald »

Hum, this is odd. I'm not sure if there is something going on with Ubuntu (they could have changed the way ls works), but according to the output the files libalut.so.0, libalut.so.0.1 and libfmod.so are just files instead of symlinks. Are you sure that your Unreal directory is on a partition formatted with a Linux file system (EXT*, BTRFS), and not one of the Windows ones (NTFS, FAT*)? Or perhaps the files were transferred through such filesystem while installing?

Either way, try this (in the System directory, of course) and see if it works:

Code: Select all

rm libalut.so.0 libalut.so.0.1 libfmod.so
ln -s libalut.so.0.1.0 libalut.so.0.1
ln -s libalut.so.0.1 libalut.so.0
ln -s libfmod-3.75.so libfmod.so
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Skywolf
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Joined: Sun Aug 02, 2009 12:20 pm

Re: Crash at startup, failed to load audio.

Post by Skywolf »

I don´t know to be honest. could be seeing how this was a Windows Laptop before and that i didn´t change any setting. just pressed the button to make ubuntu replace windows (i didn´t know that ubuntu/linux had its own filesystem).

anyway, those commands (altrought i have no idea what they did ;D) did the trick and before i knew it was i shooting Nali´s in NyLeve.

now the new 227 patch to fix the music lag and it would be perfect ;)



Thanks alot for all the help :)
I hate it when people ask me what my favorite game is. Just try to explain you're not talking about Unreal Tournament ::).
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GreatEmerald
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Joined: Mon May 21, 2007 2:30 pm

Re: Crash at startup, failed to load audio.

Post by GreatEmerald »

rm is the "remove" command, it deletes files. ln is the "link" command, it creates symbolic links. Symbolic links are like shortcuts, just that they are transparent to the programs using them - in this case, Unreal was looking for libfmod.so and couldn't find it, while the real thing is called libfmod-3.75.so. So by creating a symbolic link, Unreal could find it without problems.

Good to hear it worked out!

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