Hello, well I've ran into some issues with people joining and their netspeed being like 2600 for example, they complained about lag and I helped them fix it. Is it possible to force a client's netspeed to 10,000 if it is below 5000 on entry or while in the server already.
EDIT: If it was possible to check what their netspeed was set to and the issue would be getting a forced command on them, Uprotect could be used as a agent I suppose?
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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Netspeed = 10000 if < 5000
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HeadShot
- OldUnreal Member
- Posts: 228
- Joined: Wed Nov 21, 2007 4:30 pm
Netspeed = 10000 if < 5000
Last edited by HeadShot on Wed Jun 25, 2008 6:33 am, edited 1 time in total.
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TCP_Wolf
- Administrator
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Re: Netspeed = 10000 if < 5000
I have coded a mod that does the OPPOSITE in the past... it's quite primitive, feel free to modify it to your needs or reuse the parts you need:
http://wolf.tcpclan.net/projects/Unreal/MUCLC.html
However, it would probably be better if players corrected their settings themselves, so education instead of setting force is to be preferred. 2600 sounds like the "modem" setting and naturally, anyone who does indeed use a modem -may- actually get more lag if the netspeed is set too high for the client... I do assume you are not talking about "real modem players" though.
http://wolf.tcpclan.net/projects/Unreal/MUCLC.html
However, it would probably be better if players corrected their settings themselves, so education instead of setting force is to be preferred. 2600 sounds like the "modem" setting and naturally, anyone who does indeed use a modem -may- actually get more lag if the netspeed is set too high for the client... I do assume you are not talking about "real modem players" though.
-=]HONESTY PAYS[=-
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HeadShot
- OldUnreal Member
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- Joined: Wed Nov 21, 2007 4:30 pm
Re: Netspeed = 10000 if < 5000
Nah, this guy was set to 2600 and had 1mb up&down
I'm going to forget doing this, I'll just explain it to people and make a thread in my forums. Could anyone by chance know of a good admin only chat mod, I mean a really simple one, not built into a security mod or anything unless it's UProtect ( I have that already ).
I'm going to forget doing this, I'll just explain it to people and make a thread in my forums. Could anyone by chance know of a good admin only chat mod, I mean a really simple one, not built into a security mod or anything unless it's UProtect ( I have that already ).
Last edited by HeadShot on Wed Jun 25, 2008 7:11 pm, edited 1 time in total.
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HeadShot
- OldUnreal Member
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- Joined: Wed Nov 21, 2007 4:30 pm
Re: Netspeed = 10000 if < 5000
Okay well I got a friend to help me with this code and I thought about it and thought, maybe it can work for netspeed too? I know this code is very wrong, but can someone help me with it? It should set btoggleaim to true using the generic client spawner already, thats what I got help with, and I know my addition of
is a failure.(pp).Netspeed = 10000;
Code: Select all
class TogAim expands Actor;
var config bool bToggleAim;
simulated function postbeginplay()
{
local playerpawn pp; //Access this variable after my code
local HUD h;
foreach allactors (class'HUD', h)
{
if (playerpawn(h.owner) != none)
{pp = playerpawn(h.owner); break;}
INFIL_Player(pp).bToggleAim = true;
(pp).Netspeed = 10000;
}
}-
[]KAOS[]Casey
- OldUnreal Member
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Re: Netspeed = 10000 if < 5000
you have to use consolecommand("netspeed 10000")
also, i dont really recommend doing that at all.. I HATE it when servers set my netspeed...
like zombies. It sets mine to 5000, even though i go in servers that require well over 20,000...
also, i dont really recommend doing that at all.. I HATE it when servers set my netspeed...
like zombies. It sets mine to 5000, even though i go in servers that require well over 20,000...
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Zombie
- Administrator
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Re: Netspeed = 10000 if < 5000
When your netspeed is changed on the DZ server it should only be temporary until after you leave. At least for me it always works that way since the change always occurs after possessing the server playerpawn. The DZ server regulates clients down because 224-226 servers are not always able to 'initially' regulate connection speeds down on their own according to server TcpNetDriver settings. Besides, the reason for the regulation is to give each client an even slice of limited server bandwidth so that all connections are smooth. I think that's more fair.
-Zombie
-Zombie
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Age
- OldUnreal Member
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- Joined: Sat Dec 29, 2007 5:25 pm
Re: Netspeed = 10000 if < 5000
Keep your user and unreal.ini read-only. Problem is solved when you restart unreal.you have to use consolecommand("netspeed 10000")
also, i dont really recommend doing that at all.. I HATE it when servers set my netspeed...
like zombies. It sets mine to 5000, even though i go in servers that require well over 20,000...
Last edited by Age on Sat Jun 28, 2008 8:28 am, edited 1 time in total.
