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Tickrate/Ping Assistance

The section related to UnrealScript and modding. This board is for coders to discuss and exchange experiences or ask questions.
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HeadShot
OldUnreal Member
Posts: 228
Joined: Wed Nov 21, 2007 4:30 pm

Tickrate/Ping Assistance

Post by HeadShot »

Basically I'm looking for an explanation of how this alters user ping and or/lag or of any ways I could increase speeds for people or reduce ping by any at all. Any information anyone has with this type of matter would be great. It's for a paid for TNN Pittsburgh Server, running Infiltration Standoff, if anyone wants to go take a look at it's current speed, etc. it's the }A{pocalypse server.

EDIT: I'm also using NPT, and I noticed "set ipdrv.tcpnetdriver maxtickspersecond" so would using npt affect this function? I'm what Bane would call a script kiddie so I know practically nothing about script but I can usually grasp a pretty good concept of what code does just by looking at it.
Last edited by HeadShot on Sat Jun 14, 2008 4:17 pm, edited 1 time in total.
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Shambler
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Joined: Thu Jun 27, 2002 1:57 pm

Re: Tickrate/Ping Assistance

Post by Shambler »

It increases/decreases the tickrate (think of it like your framerate, higher tickrate = smoother gameplay) depending upon the number of players in the server.

I think Barend coded it in order to try and solve problems with high CPU usage when a lot of players are on the server; you could try disabling it and set the netdrivers MaxTicksPerSecond to the same value as iMaxTicks (or higher, if you like), but once it stats maxing out the CPU it gets very jerky.
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HeadShot
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Joined: Wed Nov 21, 2007 4:30 pm

Re: Tickrate/Ping Assistance

Post by HeadShot »

So it's a test & repeat thing eh? so it'd have to be tested while full or close to full.

EDIT: Any suggestions as to what I should not go over?

EDIT: I've got the tickrate working fine now, what will MaxClientRate change?
Last edited by HeadShot on Sat Jun 14, 2008 4:19 pm, edited 1 time in total.
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Shambler
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Joined: Thu Jun 27, 2002 1:57 pm

Re: Tickrate/Ping Assistance

Post by Shambler »

Not sure about MaxClientRate; possibly something to do with the clients netspeed or local tickrate.
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GreatEmerald
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Joined: Mon May 21, 2007 2:30 pm

Re: Tickrate/Ping Assistance

Post by GreatEmerald »

http://www.utzone.de/include.php?path=content/articles.php&contentid=5668

Some tickrate explanations..
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HeadShot
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Posts: 228
Joined: Wed Nov 21, 2007 4:30 pm

Re: Tickrate/Ping Assistance

Post by HeadShot »

Thanks Emerald, that explained it very well.
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