Basically I'm looking for an explanation of how this alters user ping and or/lag or of any ways I could increase speeds for people or reduce ping by any at all. Any information anyone has with this type of matter would be great. It's for a paid for TNN Pittsburgh Server, running Infiltration Standoff, if anyone wants to go take a look at it's current speed, etc. it's the }A{pocalypse server.
EDIT: I'm also using NPT, and I noticed "set ipdrv.tcpnetdriver maxtickspersecond" so would using npt affect this function? I'm what Bane would call a script kiddie so I know practically nothing about script but I can usually grasp a pretty good concept of what code does just by looking at it.
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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Tickrate/Ping Assistance
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HeadShot
- OldUnreal Member
- Posts: 228
- Joined: Wed Nov 21, 2007 4:30 pm
Tickrate/Ping Assistance
Last edited by HeadShot on Sat Jun 14, 2008 4:17 pm, edited 1 time in total.
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Shambler
- OldUnreal Member
- Posts: 310
- Joined: Thu Jun 27, 2002 1:57 pm
Re: Tickrate/Ping Assistance
It increases/decreases the tickrate (think of it like your framerate, higher tickrate = smoother gameplay) depending upon the number of players in the server.
I think Barend coded it in order to try and solve problems with high CPU usage when a lot of players are on the server; you could try disabling it and set the netdrivers MaxTicksPerSecond to the same value as iMaxTicks (or higher, if you like), but once it stats maxing out the CPU it gets very jerky.
I think Barend coded it in order to try and solve problems with high CPU usage when a lot of players are on the server; you could try disabling it and set the netdrivers MaxTicksPerSecond to the same value as iMaxTicks (or higher, if you like), but once it stats maxing out the CPU it gets very jerky.
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HeadShot
- OldUnreal Member
- Posts: 228
- Joined: Wed Nov 21, 2007 4:30 pm
Re: Tickrate/Ping Assistance
So it's a test & repeat thing eh? so it'd have to be tested while full or close to full.
EDIT: Any suggestions as to what I should not go over?
EDIT: I've got the tickrate working fine now, what will MaxClientRate change?
EDIT: Any suggestions as to what I should not go over?
EDIT: I've got the tickrate working fine now, what will MaxClientRate change?
Last edited by HeadShot on Sat Jun 14, 2008 4:19 pm, edited 1 time in total.
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Shambler
- OldUnreal Member
- Posts: 310
- Joined: Thu Jun 27, 2002 1:57 pm
Re: Tickrate/Ping Assistance
Not sure about MaxClientRate; possibly something to do with the clients netspeed or local tickrate.
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GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: Tickrate/Ping Assistance
http://www.utzone.de/include.php?path=content/articles.php&contentid=5668
Some tickrate explanations..
Some tickrate explanations..
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HeadShot
- OldUnreal Member
- Posts: 228
- Joined: Wed Nov 21, 2007 4:30 pm

