Hello men! Looking for help again...
Is it possible to manually adjust the rotation of a phys_trailer?
Such objects seem to have the owner's rotation no matter if bTrailerSameRotation is set to false or true. At least this is what i get...
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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Rotate a trailer
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Chaos13
- OldUnreal Member
- Posts: 951
- Joined: Sat Feb 16, 2008 10:24 am
Re: Rotate a trailer
try setrotating in tick before and after super.tick? 
Skydev = Chaos13 = Dimension4