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Death Sentance Item

The section related to UnrealScript and modding. This board is for coders to discuss and exchange experiences or ask questions.
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Tronovision
OldUnreal Member
Posts: 160
Joined: Fri May 04, 2007 10:58 pm

Death Sentance Item

Post by Tronovision »

With little to no knowledge of UScript, I was wondering how I might create an inventory actor which emulates the damage amplifier in UT1 (not the amplifier from U1 which only increases the damage of the dispersion pistol and the ASMD). The idea is that the player picking up the item gets 2x damage for all weapons and invulerability and make them glow red for like 30 seconds but then is killed when the 'death sentance' is up (which would count as a suicide). I think this would be a pretty fair tradeoff as opponents could simply run for their lives while the player has invulerability so it would be a challenge to make it a worthwhile grab.

Any Ideas?

Cheers!
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[]KAOS[]Casey
OldUnreal Member
Posts: 4497
Joined: Sun Aug 07, 2011 4:22 am
Location: over there

Re: Death Sentance Item

Post by []KAOS[]Casey »

on touch you could auto activate item and in state activated change the owners damagescaling property ..

damagescaling of 1 = 1x damage, 1.5 is 1.5.. etc..

and on deactivated change it back to 1 or whatever the value was before changing it.
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Tronovision
OldUnreal Member
Posts: 160
Joined: Fri May 04, 2007 10:58 pm

Re: Death Sentance Item

Post by Tronovision »

Thanks for the lead Casey. I will try and tinker around with the variables you refered. I am going to start with the script coding for the U1 amplifier and try and see what makes it tick (using my fragments of programming knowledge). Will post any interesting findings!

(P.S. I realized that I botched the word 'sentence' twice... Was never much of a spelling guy LOL! ;))
Last edited by Tronovision on Wed Apr 30, 2008 4:59 am, edited 1 time in total.

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