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How to do two handed Automag?

The section related to UnrealScript and modding. This board is for coders to discuss and exchange experiences or ask questions.
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Suxsuxsux
OldUnreal Member
Posts: 38
Joined: Sun Mar 02, 2008 10:40 am

How to do two handed Automag?

Post by Suxsuxsux »

Hi I'm a complete noob to this side of editing.
I have a Dm level I want want to have 2 automag weapons in so that when you get the second one it goes in the other hand.
What do I change in the weapons properties to have is this happen?
I have looked at the default values and cannot see anything relevant.

Also is it possible in a Dm level to have the Bots ignore (unless attacked) some Devil fish I have included in a pool as a hazard.
The Bots keep shooting at them from the waters edge instead of getting on with the game.

This is for Unreal1 using editer version 2
Last edited by Suxsuxsux on Fri Mar 21, 2008 4:39 am, edited 1 time in total.
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.:..:
OldUnreal Member
Posts: 1637
Joined: Tue Aug 16, 2005 4:35 am

Re: How to do two handed Automag?

Post by .:..: »

@ Dual automags, you can't with Unreal default automags. But you can use some custom mods such as AkimboMultiMag or something like that, you should find it from Hyper.nl's website:
[url]http://www.hypercoop.tk[/url]
It's called "AkimboMM" on "Files" section.

@ Devilfishes, so no you can't really stop bots from doing that directly.
Last edited by .:..: on Tue May 06, 2014 9:44 am, edited 1 time in total.
1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD :P
(ಠ_ಠ)
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Buster
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Joined: Wed Jun 08, 2005 3:02 am

Re: How to do two handed Automag?

Post by Buster »

Hello,

There are several ways of having dual automags in a map.

1). Run the server using Wolf's UTeamFix. In its "fairplay" settings you can have every player spawn into any map with either an automag or even dualmags. This is a quick and easy way of having dualmags in any map on the play list.

2). Run a map using the "akimbo" mod. This mod gives each player special automags (and dualmags etc), plus fancy ammo that you can use in the pistols.

3). Make a specific map using the dualmag.u script. It lets the mapper put "dualmags" in the map. When a player grabs one it's just a single automag, but upon grabbing a 2nd one the player then has 2 automags to use.

Please Note: The dualmag.u is something I didn't create, but I'm the peep that compiled the "dualmag" script (by Smartball) out of UTeamFix, just so I could use it in a map as a pickup item. I first used it in Dm-SaberArena. It works great. It allows the mapper to have dualmags in a map no matter the mod a server is running.

Diehard of the Celtic Warriors is hosting the DL of it for me, and it can also be found here at Old Unreal ...

http://www.celticwarriors.net/Downloads/Mods/Various/dualmag.zip

Another neat way of using dualmag.u is the combine it with the nbsp-info.u script. (Another tidbit I compiled as a standalone from the NBSpecials2 mod). It allows the mapper to set which specific weapon a player spawns into a map with. Rifle, flak or even none. Just set it up to the dualmag.

The player will spawn in with an automag, and the moment the player grabs another one it becomes dualmags. Diehard is hosting this script for me too ...

http://www.celticwarriors.net/Downloads/Mods/Various/nbsp-info.zip

Have fun with them. Great little scripts to have if you're making maps and want dualmags in them. But if you just want them in any existing map, I'd use the UTeamFix method.

:)
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Suxsuxsux
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Posts: 38
Joined: Sun Mar 02, 2008 10:40 am

Re: How to do two handed Automag?

Post by Suxsuxsux »

Thanks guys
Buster's number three option was just what I was after and it works perfectly,thanks to those involved in the script.

Gave up on the Devil Fish and went with ordinary old lava

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