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//=============================================================================
// TauntBox.
//=============================================================================
class TauntBox expands Pickup;
Var(Taunts) sound Taunt1;
var(Taunts) string Text1;
state Activated
{
function endstate()
{
bActive = false;
}
Exec Function TargetA()
{
Playsound(Taunt1);
}
Begin:
}
state DeActivated
{
begin:
}
Would the above code only emit the sound so that it can only be heard if you're near the player using it? That's all I want to know. After all, this IS a test mod and I don't plan to make it a full blown mod.
Last edited by KillerSkaarj on Tue Feb 05, 2008 3:21 am, edited 1 time in total.
You asked if you wanted only players near that player to hear it, there's the sound radius fit for that. Set the sound radius to 2147483647 if you want it throughout the level.
Hey Fenix and Pcube, if you two guys are so good at this "sound" stuff, why can't you help with OpenAL/FMOD? All I see you do is sit in the server all day pissing time away
Burn in hell. Your god dammed immaturity and childish antics are going to get you killed. This is why we both have you banned from the server, and why >MewTwo