For direct access use https://forums.oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com

HUDMutator - MultiplayerHUD

The section related to UnrealScript and modding. This board is for coders to discuss and exchange experiences or ask questions.
sm1key

HUDMutator - MultiplayerHUD

Post by sm1key »

hey hey smirf good work of the 227 i respect it

Hope you have some time beneth your a bussymen here..

Ehm iam workin on a mod.. and i found my self that i have to create a HUDMutator for multiplayer use? Am i right..

I found a script like how the explain it but i made a subbclase below Mutator and i cant find the SpawnNotify Class .. and my hud class is Class'Stargatemodtestbeta0.SGHUD'

sow .. i am a litle lost in ued right now.. and also have some more bugs founded..

It also does some times use the Upack and Uwindow.u and more Ufilles .. i am working on the unrealgold editor .. because my editor in unreal225F wont work..

Ill waith your message.. and if you time please let me know if u know some things? i dont know who to ask right now.. ..

I fixed and rebuilded all things thousend times .. worked more then 24hour+ on my mod last day pfff haha..

And i think i edited all classes to let my gamemodes etc show up in the game menu but it dident... ehm do i need to make .INT filles and what specified must be .INT? :o

I hope i dont asked to much, i know yur a bussymen on oldunreal

Thanks in advance and respect !

Greets

Mike

( i found the script of th hudmutator in The Complete Unreal Ed Reference Guide) btw*
User avatar
TCP_Wolf
Administrator
Posts: 1078
Joined: Sun Mar 03, 2002 12:04 pm

Re: HUDMutator - MultiplayerHUD

Post by TCP_Wolf »

That is an Unreal TOURNAMENT tutorial. I figure you want to code for Unreal One...?

As for INTs just open UnrealShare.int and look how DeathMatchGame and so on are declared. Copy/Paste into your own file and adjust.
Last edited by TCP_Wolf on Thu Dec 27, 2007 2:54 pm, edited 1 time in total.
-=]HONESTY PAYS[=-
sm1key

Re: HUDMutator - MultiplayerHUD

Post by sm1key »

okej ill try it out..

BTW 1 good thing of 227Beta  is i can use my Goauld STaff Weapon now online.. because befor in 225 & 226 the kral bolts keep hangin in the air .. while the player got damage of a invisible kral bolt..  

Now i tested on a 227 server with the filles online and it worked fine now :D  super!
Last edited by sm1key on Thu Dec 27, 2007 3:24 pm, edited 1 time in total.
User avatar
BOZO
OldUnreal Member
Posts: 199
Joined: Sat Nov 30, 2002 4:08 am

Re: HUDMutator - MultiplayerHUD

Post by BOZO »

the addtion of a SpawnNotify function to 227 would be so helpful....I don't know how many times I have had to code around this limitation...One of my favorite things from later engine versions.

Any other folks think we should request this addition? Any drawbacks or perils?
Darn Floppy Feet!!
{KDS}BOZO/BOZO/LordBozo
sm1key

Re: HUDMutator - MultiplayerHUD

Post by sm1key »

ehm no idea...

As for the topic i asked.. the most is working fine now for 100% only i stil got a Admin esq menu problem lol ..


User avatar
TCP_Wolf
Administrator
Posts: 1078
Joined: Sun Mar 03, 2002 12:04 pm

Re: HUDMutator - MultiplayerHUD

Post by TCP_Wolf »

As long as backward compatibility is maintained I have no objections to engine changes, especially those helping modders.
-=]HONESTY PAYS[=-

Return to “UScript Board”