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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
How to Script a Skeletal Pawn?
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mentalhunter
- OldUnreal Member
- Posts: 814
- Joined: Sun Oct 07, 2007 10:31 am
How to Script a Skeletal Pawn?
I imported the WarBoss mesh to Unreal, and i scripted it, but as soon as i summon it, it pretends like it hasn't all of he animation which he actually do has. Log tells me the mesh ain't has all the animations, i evens checked the mesh viewer, and that one told me it had all the animations the Log told me he hadn't.
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Turboman.
- OldUnreal Member
- Posts: 898
- Joined: Tue Feb 04, 2003 6:40 pm
Re: How to Script a Skeletal Pawn?
its likely a bug... i'm having the same issue
i prepared a package afew months ago to immediately compile into 227, i've tested it with UT assuming skeletal animation would function the same. In UT the actors animate however in 227 they are just static, even though their animations play out fine in unrealed and even have the correct namings.
it is asif playanim() doesn't recognise skeletal anims, even though they do in UT.
i prepared a package afew months ago to immediately compile into 227, i've tested it with UT assuming skeletal animation would function the same. In UT the actors animate however in 227 they are just static, even though their animations play out fine in unrealed and even have the correct namings.
it is asif playanim() doesn't recognise skeletal anims, even though they do in UT.
Last edited by Turboman. on Thu Dec 27, 2007 1:57 am, edited 1 time in total.
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mentalhunter
- OldUnreal Member
- Posts: 814
- Joined: Sun Oct 07, 2007 10:31 am
Re: How to Script a Skeletal Pawn?
So.... Is this a bug of the 227 patch or just of the whole skeletal being??