Anyway, there's a small bug in RPartcles.BasicParticle
Code: Select all
simulated simulated function BeginPlay()
{
if(CallParent == none && ParticleEmitter(Owner) != none) CallParent=ParticleEmitter(Owner);
if(CallParent.ReturnBornSound(CurTPL) != none) PartSoundPlayer(CallParent.ReturnBornSound(CurTPL));
}
Code: Select all
simulated simulated function BeginPlay()
{
if(CallParent == none && ParticleEmitter(Owner) != none) CallParent=ParticleEmitter(Owner);
if (CallParent != none)
{
if(CallParent.ReturnBornSound(CurTPL) != none) PartSoundPlayer(CallParent.ReturnBornSound(CurTPL));
}
}
Again I have to thank Krull for the find :-)

