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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Unreal 1 for maemo\N900
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Temp1901
- OldUnreal Member
- Posts: 5
- Joined: Sun Apr 17, 2011 10:11 pm
Unreal 1 for maemo\N900
Hello! Is any chance of getting unreal on n900? It's surely theoretically possible!
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Marzanna
- OldUnreal Member
- Posts: 446
- Joined: Fri Feb 15, 2008 5:47 pm
Re: Unreal 1 for maemo\N900
On which MCU n900 is based?
Running Unreal 227 is possible only on x86 CPUs and PPC.
I don't think that Unreal will be ported on some other platforms in near future.
Running Unreal 227 is possible only on x86 CPUs and PPC.
I don't think that Unreal will be ported on some other platforms in near future.
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Temp1901
- OldUnreal Member
- Posts: 5
- Joined: Sun Apr 17, 2011 10:11 pm
Re: Unreal 1 for maemo\N900
It's ARM, cortex A8. running debian.
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Marzanna
- OldUnreal Member
- Posts: 446
- Joined: Fri Feb 15, 2008 5:47 pm
Re: Unreal 1 for maemo\N900
Try to use search. Porting to ARM was discussed already.It's ARM, cortex A8. running debian.
As I said, no hope in near future.
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GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: Unreal 1 for maemo\N900
You can run it on MeeGo, though. On x86. So go get a proper architecture tablet PC 
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Qtit
- OldUnreal Member
- Posts: 142
- Joined: Wed Dec 22, 2010 5:59 pm
Re: Unreal 1 for maemo\N900
Not teoretically. It is possible. I'd like to see Unreal working on my N900 but probably Epic won't allow release of such a conversion.Hello! Is any chance of getting unreal on n900? It's surely theoretically possible!

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[]KAOS[]Casey
- OldUnreal Member
- Posts: 4497
- Joined: Sun Aug 07, 2011 4:22 am
- Location: over there
Re: Unreal 1 for maemo\N900
Epic won't allow us to release the 99% working OSX port either.
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Qtit
- OldUnreal Member
- Posts: 142
- Joined: Wed Dec 22, 2010 5:59 pm
Re: Unreal 1 for maemo\N900
Yea, and that's a shame really. I've been daydreaming how it would be awesome to play Unreal on mobile 'phones', my N900 is just perfect for that kind'a things. I've even made a one day scripting for a Unreal based Hack'n Slash for MobilesEpic won't allow us to release the 99% working OSX port either.
Or a racing game (which actually will be done for U227 PC

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creavion
- OldUnreal Member
- Posts: 365
- Joined: Mon Oct 12, 2009 9:07 am
Re: Unreal 1 for maemo\N900
Everything I think my mapping skills have improved and I am a little bit proud of slightly improved texture editing skills, I see stuff like this and feel worse than a pile of sh1t.. seriously, must be great to be completly independent from anybody: Scripting, modding, mapping, texturing. Hats off! If you integrate multiplayer and specially botsupport and you think a little bit more about the gameplay, this could rock like hell.
The hack and slash thingy is not bad as well, but the movements of the player pawn are just looking weird, more like ghosting and no involvement of weapons, only this "girl-looking-punch-bitch-slapping"?
The hack and slash thingy is not bad as well, but the movements of the player pawn are just looking weird, more like ghosting and no involvement of weapons, only this "girl-looking-punch-bitch-slapping"?
Last edited by creavion on Sun May 29, 2011 9:08 am, edited 1 time in total.
UT99.org Community Mappack 2:
http://www.ut99.org/utr/infopage.html
http://www.ut99.org/utr/infopage.html
