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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
CurvedSurfaces
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SuperBee
- OldUnreal Member
- Posts: 7
- Joined: Sun Jan 02, 2005 9:13 pm
CurvedSurfaces
CurvedSurfaces=True, this setting doesn't work as it did in the unpatched Unreal. Will this option be brought back ? 8-)
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Shambler
- OldUnreal Member
- Posts: 310
- Joined: Thu Jun 27, 2002 1:57 pm
Re: CurvedSurfaces
Apparently it was broken with the introduction of LOD meshes, what kind of a difference did it make anyway?
I'll see if the UT1 code works with it.
I'll see if the UT1 code works with it.
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Shambler
- OldUnreal Member
- Posts: 310
- Joined: Thu Jun 27, 2002 1:57 pm
Re: CurvedSurfaces
Nope, latest UT1 doesn't work with it either. (btw, how do you edit posts? I can't see an edit button)
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SuperBee
- OldUnreal Member
- Posts: 7
- Joined: Sun Jan 02, 2005 9:13 pm
Re: CurvedSurfaces
Not a huge difference, but still nice to have the choice.
First pic without curvedSurfaces, second with.
https://home.comcast.net/~billmac63/manta.JPG
https://home.comcast.net/~billmac63/csmanta.JPG
First pic without curvedSurfaces, second with.
https://home.comcast.net/~billmac63/manta.JPG
https://home.comcast.net/~billmac63/csmanta.JPG
Last edited by SuperBee on Sat May 20, 2006 8:00 pm, edited 1 time in total.
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SuperBee
- OldUnreal Member
- Posts: 7
- Joined: Sun Jan 02, 2005 9:13 pm
Re: CurvedSurfaces
Nicer plants
https://home.comcast.net/~billmac63/plant.JPG without
https://home.comcast.net/~billmac63/csplant.JPG with
https://home.comcast.net/~billmac63/plant.JPG without
https://home.comcast.net/~billmac63/csplant.JPG with
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TCP_Wolf
- Administrator
- Posts: 1078
- Joined: Sun Mar 03, 2002 12:04 pm
Re: CurvedSurfaces
I keep saying that... you'd think it got noticed some day but noooooo..... >:((btw, how do you edit posts? I can't see an edit button)
HMM EDIT: I got one here, but I can't edit my posts in other forums...
Last edited by TCP_Wolf on Fri May 26, 2006 10:04 am, edited 1 time in total.
-=]HONESTY PAYS[=-
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Smirftsch
- Administrator
- Posts: 9008
- Joined: Wed Apr 29, 1998 10:00 pm
- Location: NaPali
Re: CurvedSurfaces
editing works fine for me, have no explanation for that. For the curved surfaces, will have a look into it...
Sometimes you have to lose a fight to win the war.
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Hyper
- OldUnreal Member
- Posts: 3558
- Joined: Fri Oct 11, 2002 5:41 pm
Re: CurvedSurfaces
Hmz, I always wondered why CurvedSurfaces showed no improvements, but these screenshots look very nice. Is this from UT2004??
It would be nice to have it working in U1.
It would be nice to have it working in U1.
Alter your reality...forever.
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unreal://hypercoop.tk
http://www.hypercoop.tk
unreal://hypercoop.tk
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Smirftsch
- Administrator
- Posts: 9008
- Joined: Wed Apr 29, 1998 10:00 pm
- Location: NaPali
Re: CurvedSurfaces
it is definately unreal, but what version ? unpatched=? for you ? Unreal was shipped iirc up to at least to 2.19 if not 224
Sometimes you have to lose a fight to win the war.
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Shambler
- OldUnreal Member
- Posts: 310
- Joined: Thu Jun 27, 2002 1:57 pm
Re: CurvedSurfaces
I think LOD meshes were added in 220, so it would be any version previous to that.
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Turboman.
- OldUnreal Member
- Posts: 898
- Joined: Tue Feb 04, 2003 6:40 pm
Re: CurvedSurfaces
Ah yes i remember curved surfaces, afaik the old unreal technology (which is now dead) mentioned that it was broken in later patches.
imo its a pretty nice touch, and it would be nice to see it back again so not only ATI owners can enjoy more detailed models.
imo its a pretty nice touch, and it would be nice to see it back again so not only ATI owners can enjoy more detailed models.
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Smirftsch
- Administrator
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- Joined: Wed Apr 29, 1998 10:00 pm
- Location: NaPali
Re: CurvedSurfaces
it seems its not simply "broken" - indeed it requires some addition to the renderer such as truform from ati to make it work. I'm just reading into the nvidia stuff, nvidia is having something like this built in as well, but not sure yet how to implement it....
they disabled some parts of it because there was no hardware support at the time they added the LOD stuff, and now the technology is there but only truform was added so far. Maybe now i checked it and enabled them again even truform will produce some better results, but need way more time. Interesting stuff however, didnt mess with it before.
they disabled some parts of it because there was no hardware support at the time they added the LOD stuff, and now the technology is there but only truform was added so far. Maybe now i checked it and enabled them again even truform will produce some better results, but need way more time. Interesting stuff however, didnt mess with it before.
Last edited by Smirftsch on Sat May 27, 2006 5:50 pm, edited 1 time in total.
Sometimes you have to lose a fight to win the war.
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Shambler
- OldUnreal Member
- Posts: 310
- Joined: Thu Jun 27, 2002 1:57 pm
Re: CurvedSurfaces
Dig a bit deeper, you will see (as I did) that the little bit of 'unticked' code actually only works with normal vertex meshes...not LODMeshes. (and nearly every single mesh in Unreal was converted to LODMeshes post-220 if I recall correctly)
I haven't even looked at the possibility of porting the original code for normal meshes to LOD meshes, but I imagine it would not be trivial because LODMeshes appear to have quite a lot of changes. (hence why it still isn't in it even up to the latest UT1 patch)
I haven't even looked at the possibility of porting the original code for normal meshes to LOD meshes, but I imagine it would not be trivial because LODMeshes appear to have quite a lot of changes. (hence why it still isn't in it even up to the latest UT1 patch)
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Smirftsch
- Administrator
- Posts: 9008
- Joined: Wed Apr 29, 1998 10:00 pm
- Location: NaPali
Re: CurvedSurfaces
explains, but still it offers some quite interesting things as you can see for example in Q3, which uses curved surfaces 
Sometimes you have to lose a fight to win the war.
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DieHard SCWS
- Global Moderator
- Posts: 2064
- Joined: Sun Mar 16, 2003 11:33 pm
Re: CurvedSurfaces
About 2 years ago, i accidentelly produced a curved suface in the Editor, but was unable reproduce it again. I create a curved surface on the X-mas sledge by accident.
But since it DID happen, it should be possible with an editor patched 225f. When it happened i realised that one side should be curved, after a rebuild, and when i id do the rebuild, there it was, a curved surface.
But it happened by accident, and could not recall how i did it.............
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But since it DID happen, it should be possible with an editor patched 225f. When it happened i realised that one side should be curved, after a rebuild, and when i id do the rebuild, there it was, a curved surface.
But it happened by accident, and could not recall how i did it.............
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DìèHárd»§ÇW§ http://www.celticwarriors.net and http://www.unrealtexture.com
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Shivaxi
- OldUnreal Member
- Posts: 2232
- Joined: Wed Mar 08, 2006 4:43 pm
Re: CurvedSurfaces
i dont want this topic to die...soooo...ya...Curved Surfaces = 
i think it'd be awsome to see this...cause those shots look pretty nice
(WOOT 300 Posts!)
i think it'd be awsome to see this...cause those shots look pretty nice
(WOOT 300 Posts!)
Last edited by Shivaxi on Wed Mar 14, 2007 8:15 pm, edited 1 time in total.
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StalwartUK
Re: CurvedSurfaces
If I remember correctly the setting ended up distorting alot of the meshes. For example weapons like the Dispersion Pistol were rendered noticably curved when they obviously should've been straight. Other details such as the Warlord's tusks also looked very odd with the setting enabled.
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BOZO
- OldUnreal Member
- Posts: 199
- Joined: Sat Nov 30, 2002 4:08 am
Re: CurvedSurfaces
What does the bMeshCurvy variable do within each Actor definition? Is its use related to the CurvedSurfaces variable in the Unreal.ini file in some way? When bMeshCurvy=True are these the only ones that will be affected by the extra Curved Surfaces processing?
Darn Floppy Feet!!
{KDS}BOZO/BOZO/LordBozo
{KDS}BOZO/
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Smirftsch
- Administrator
- Posts: 9008
- Joined: Wed Apr 29, 1998 10:00 pm
- Location: NaPali
Re: CurvedSurfaces
this option doesnt have any c++ sided function
Sometimes you have to lose a fight to win the war.
