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HUD Display

To find and remove the bugs we needed every bug known in current 226. You can still review them here.
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Shivaxi
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HUD Display

Post by Shivaxi »

This is so annoying and would be really nice if u could fix this in the 227 patch Smirf.

There's no way to change the size of your HUD display without changing the resolution of the game! >:( BLARGH!
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Bane
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Re: HUD Display

Post by Bane »

Erm. Are you talking about like having the HUD drawn for 800x600 resolution, and center that along the game which is actually in 1024x768?
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Shivaxi
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Re: HUD Display

Post by Shivaxi »

um...ya...i think so...like in ut2k4 u know? that setting that lets u make the HUD display bigger or smaller no matter wat the resolution is...so i could be running in 1600x1200 and still have the HUD like really big 8-)
Last edited by Shivaxi on Thu Jan 18, 2007 2:50 pm, edited 1 time in total.
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Hyper
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Re: HUD Display

Post by Hyper »

Please note that changing the hud size without creating higher res icons and letters would give a very low image quality. (Stretching low-res images is a bad idea).

My favour would be to NOT develop a new HUD. (Fixing bugs is more important, U227 is already much delayed.)
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TCP_Wolf
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Re: HUD Display

Post by TCP_Wolf »

Indeed. And as I posted before, if you run at 1600xsomething you're insane in my book anyway.
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Shivaxi
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Re: HUD Display

Post by Shivaxi »

i like Uber high qualitay shtuff though :P

and my comp can handle it

and why would the images be out of quality?

when i run the game in 640x480 the images seem fine, yet there really big :P
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Hyper
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Re: HUD Display

Post by Hyper »

Indeed. And as I posted before, if you run at 1600xsomething you're insane in my book anyway.
Thank You Very Much.

1920x1200 is surely one of the best things that happened to Unreal. Especially with S3TC on. Period. And with the good old HUD.
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Shivaxi
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Re: HUD Display

Post by Shivaxi »

well yes but then the HUD is very small :P
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Hyper
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Re: HUD Display

Post by Hyper »

well yes but then the HUD is very small :P
I don't experience it that way. Everything is perfectly readable here.
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Shivaxi
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Re: HUD Display

Post by Shivaxi »

hmm...thats odd :-?
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TCP_Wolf
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Re: HUD Display

Post by TCP_Wolf »

Thank You Very Much.
You're welcome :P
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TCP_Wolf
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Re: HUD Display

Post by TCP_Wolf »

hmm...thats odd :-?
Why... it only means his eye-sight is extremely above average, something we all dream about :-X
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Hyper
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Re: HUD Display

Post by Hyper »

hmm...thats odd :-?
Why... it only means his eye-sight is extremely above average, something we all dream about :-X
Certainly not. Around 80%. But a TFT or high-end CRT helps a lot. These letters here are also 1 pixel wide (lines) and good visible I guess.

But back to the HUD: For high resolutions a bigger HUD would sertainly be nice, and if there is someone willing and able to make a high quality hud class which can be added to U227 I would give it a go. My point just is to not put more work on the shoulders of Smirftsch to not delay the patch even more.
Last edited by Hyper on Mon Jan 22, 2007 2:47 pm, edited 1 time in total.
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Shivaxi
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Re: HUD Display

Post by Shivaxi »

hmm...thats odd :-?
Why... it only means his eye-sight is extremely above average, something we all dream about :-X
lol :P
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Shivaxi
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Re: HUD Display

Post by Shivaxi »

For high resolutions a bigger HUD would sertainly be nice...
thanx for baking me up with this :P
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Turboman.
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Re: HUD Display

Post by Turboman. »

i think a resizable hud is a great idea, i would love if the ubrowser "font size" function would also affect the hud AND translator/chat rather then only the console and menu.

problem is that whenever i hook up my pc on the tv and start playing from the couch everything is unreadable, especially chat with other players and the translator.

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