For direct access use https://forums.oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com

FCollisionHash::ActorLineCheck

To find and remove the bugs we needed every bug known in current 226. You can still review them here.
User avatar
Hyper
OldUnreal Member
Posts: 3558
Joined: Fri Oct 11, 2002 5:41 pm

FCollisionHash::ActorLineCheck

Post by Hyper »

I've been getting various "FCollisionHash::ActorLineCheck" crashes for ages at my coop server. I posted many logs in a private JCoopZ testing topic at Oblivion's forum. As result Zombie was able to implement various fixes for this native Unreal bug in the JCoopZ game type, but still this issue is not fully fixed.

While I know this might be one of the hardest problems to fix, I still want to request if this can be addressed in an Unreal 227 patch. The reason why I think it's hard to fix is that Winged Unicorn and Zombie already looked at it, and do not have a definitive solution yet. Maybe because this bug occurs in the non-public code of unreal???

I can provide many logs, but this forum software is not very logdump-friendly. Do you have any way you prefer to receive logs? (This forum, other forum, e-mail etc.?)

By the way: I already reported this issue earlier in the big 'no joke' topic, but because it's such a common problem I think it deserves it's own thread. Did you make any progress on this bug and a solution yet??
Alter your reality...forever.

http://www.hypercoop.tk
unreal://hypercoop.tk
User avatar
Hyper
OldUnreal Member
Posts: 3558
Joined: Fri Oct 11, 2002 5:41 pm

Re: FCollisionHash::ActorLineCheck

Post by Hyper »

Here a log:
ScriptLog: PickupFunction Info: PlayerName = ((ESEPC)-Roy_Mustang) PassWord = (password)
JCoopZ: All inventory from (ESEPC)-Roy_Mustang is accepted
JCoopZ: LOGIN COMPLETE: (ESEPC)-Roy_Mustang -- IP Address: 207.81.37.90
JCoopZ: Current Score Table contents:
JCoopZ: 0: Glenda
JCoopZ: 1: (ESEPC)-Roy_Mustang
JCoopZ: 2: ThëWölf
DevNet: Join succeeded: (ESEPC)-Roy_Mustang
Nephthys: 2006/01/07 09:12:01: In: 207.81.37.90:1112: (ESEPC)-Roy_Mustang ((ESEPC)-general_red (MARINE)-general_red (ESEPC)-General_red (ESEPC)-yazoo (ESEPC)-Roy_Mustang
JCoopZ: ** Player: (ESEPC)-Roy_Mustang -- LocalID: 1893259004 -- PlayerUID: -1779297412
JCoopZ: PostLogin(): Score restored for 1: (ESEPC)-Roy_Mustang
JCoopZ: Client corrections applied to: (ESEPC)-Roy_Mustang
ScriptLog: PickupFunction Info: PlayerName = (Glenda) PassWord = ()
ScriptLog: PickupFunction Info: PlayerName = (Glenda) PassWord = ()
ScriptLog: PickupFunction Info: PlayerName = (Glenda) PassWord = ()
ScriptLog: (ESEPC)-Roy_Mustang 's Message: blackarts please Reward: extremegen.BlackArts0 Given To: (ESEPC)-Roy_Mustang
ScriptLog: PickupFunction Info: PlayerName = (Glenda) PassWord = ()
Critical: FCollisionHash::ActorLineCheck
Critical: CheckWithActors
Critical: ULevel::MultiLineCheck
Critical: ULevel::Trace
Critical: APawn::LineOfSightTo
Critical: APawn::CheckEnemyVisible
Critical: AActor::Tick
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=1)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Executing UObject::StaticShutdownAfterError
Exit: appExit
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 01/07/06 09:22:52
Alter your reality...forever.

http://www.hypercoop.tk
unreal://hypercoop.tk
User avatar
Hyper
OldUnreal Member
Posts: 3558
Joined: Fri Oct 11, 2002 5:41 pm

Re: FCollisionHash::ActorLineCheck

Post by Hyper »

And here on with the teleporter crash
DevNet: Level server received: JOIN
DevNet: Join request: extremegen?Name=*-*?Class=Unreali.MaleTwo?Skin=Male2Skins.Kristoph?Team=255?peer#genstart
JCoopZ: Team 255
JCoopZ: Login: *-*
JCoopZ: Incoming Player named *-* desired MaleTwo and got jzMaleTwo
JCoopZ: Logging in to Skaarj Generator
Log: Possessed PlayerPawn: jzMaleTwo extremegen.jzMaleTwo1
Log: Incoming travelling actor of class jCoopZ1.jzMaleTwo
Log: Incoming travelling actor of class AKcoop2.biobelt
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class UnrealShare.Armor
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class AKcoop2.radiance
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class AuraBeltNL.DiscoBelt
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class AKcoop2.tnt
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class Aura.AmpRifle
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class Aura2.PowerFist
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class UnrealShare.ASMDAmmo
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class Aura.SoulC
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class Aura.AmpMag
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class Aura1.sp
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class Aura2.Damp
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class Aura1.Boog
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class UnrealShare.ShellBox
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class AKcoop2.karimea
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class Aura2.Rippler
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class UnrealShare.RocketCan
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class Aura.AmpMinigun
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class UnrealI.SearchLight
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class Aura1.AuraPistol
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class UnrealShare.Translator
Log: SpawnPlayActor: Spawned travelling actor
ScriptLog: PickupFunction Info: PlayerName = (*-*) PassWord = ()
JCoopZ: All inventory from *-* is accepted
JCoopZ: LOGIN COMPLETE: *-* -- IP Address: 213.213.193.28
JCoopZ: PostLogin(): Score entry added: 3 *-*
JCoopZ: Current Score Table contents:
JCoopZ: 0: liudis_the_killer
JCoopZ: 1: DTC-GeoX
JCoopZ: 2: *S*F*spartan117[gow]
JCoopZ: 3: *-*
DevNet: Join succeeded: *-*
Nephthys: 2006/01/06 19:09:51: In: 213.213.193.28:2673: *-* Kill-Me-PLZ *-*
JCoopZ: ** Player: *-* -- LocalID: 1377358716 -- PlayerUID: 452061818
JCoopZ: Client corrections applied to: *-*
Critical: FCollisionHash::ActorLineCheck
Critical: CheckWithActors
Critical: ULevel::MultiLineCheck
Critical: ULevel::Trace
Critical: ULevel::FindSpot
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (Teleporter extremegen.Teleporter4, Function Engine.Teleporter.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::MoveActor
Critical: APawn::physWalking
Critical: APawn::performPhysics
Critical: UObject::ProcessEvent
Critical: (jzMaleTwo extremegen.jzMaleTwo1, Function Engine.PlayerPawn.ServerMove)
Critical: RemoteCall
Critical: HandleStream
Critical: UActorChannel::ReceivedBunch
Critical: (Actor jzMaleTwo1)
Critical: UChannel::ReceivedSequencedBunch
Critical: Direct
Critical: UChannel::ReceivedRawBunch
Critical: DispatchDataToChannel
Critical: BunchData
Critical: UNetConnection::ReceivedPacket
Critical: UNetConnection::ReceivedRawPacket
Critical: UNephthysDrv::NephthysTickDispatch
Critical: UTcpNetDriver::TickDispatch
Critical: UpdatePreNet
Critical: ULevel::Tick
Critical: (NetMode=1)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Executing UObject::StaticShutdownAfterError
Exit: appExit
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 01/06/06 19:10:46
Alter your reality...forever.

http://www.hypercoop.tk
unreal://hypercoop.tk
User avatar
Smirftsch
Administrator
Posts: 9008
Joined: Wed Apr 29, 1998 10:00 pm
Location: NaPali

Re: FCollisionHash::ActorLineCheck

Post by Smirftsch »

iirc its fixed already, need to recheck with my logs, but i stumbled across this one very long ago....
Sometimes you have to lose a fight to win the war.
User avatar
Hyper
OldUnreal Member
Posts: 3558
Joined: Fri Oct 11, 2002 5:41 pm

Re: FCollisionHash::ActorLineCheck

Post by Hyper »

What is IIRC? You say IIRC is fixed. What does this say about this FCollisionHash::ActorLineCheck problem?

By the way: FCollisionHash::ActorLineCheck is bugging me for years. I still have tons of old crashlogs with this error.
Alter your reality...forever.

http://www.hypercoop.tk
unreal://hypercoop.tk
User avatar
Shambler
OldUnreal Member
Posts: 310
Joined: Thu Jun 27, 2002 1:57 pm

Re: FCollisionHash::ActorLineCheck

Post by Shambler »

IIRC = If I recall correctly
User avatar
buxx
Posts: 1
Joined: Wed Dec 27, 2006 11:40 am

Re: FCollisionHash::ActorLineCheck

Post by buxx »

You say that it's been fixed - how do I fix it?

Return to “Report Bugs in Unreal 226 versions”