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Silver Ibex brings up an interesting point in emai

To find and remove the bugs we needed every bug known in current 226. You can still review them here.
jackrabbit

Silver Ibex brings up an interesting point in emai

Post by jackrabbit »


The real problem with terrain in the old Unreal and UT editors is the BSP
texture alignment and scale tool.

Get someone to code an add-on for the old Unreal editor that does what the
new UT2k4 editor does with the new Alignment "Planer" with "TAXIS_Z"
option.

Or figure out a way to cut from UT2k4 and paste the texture mapping scale
info into a mapfile for the old Unreal.

With such a tool or hack method, importing terrain like in this pic could
be done for the old Unreal.
http://www.silveribex.com/mt/archives/ScreenPic01.jpg

Making the BSP brush and ground texture is easy, it is the texture
Alignment problem that needs solved.

I would return to making 4096 X 4096 res texture terrain maps for the
original Unreal if such a tool or method was made available :)

Let me know when a solution is found, that is what I would need to do the
job :D

Ibex Terrain Studios.
jackrabbit

Re: Silver Ibex brings up an interesting point in

Post by jackrabbit »

btw when he says "thats what I would need to do the job" he is referring to the terrain map that he made for unreal in lo-res texture to hi-res S3 textures. Without these tools, apparently you cant make an exact replica of hi terrain in the hi-res S3 textures.

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