The real problem with terrain in the old Unreal and UT editors is the BSP
texture alignment and scale tool.
Get someone to code an add-on for the old Unreal editor that does what the
new UT2k4 editor does with the new Alignment "Planer" with "TAXIS_Z"
option.
Or figure out a way to cut from UT2k4 and paste the texture mapping scale
info into a mapfile for the old Unreal.
With such a tool or hack method, importing terrain like in this pic could
be done for the old Unreal.
http://www.silveribex.com/mt/archives/ScreenPic01.jpg
Making the BSP brush and ground texture is easy, it is the texture
Alignment problem that needs solved.
I would return to making 4096 X 4096 res texture terrain maps for the
original Unreal if such a tool or method was made available
Let me know when a solution is found, that is what I would need to do the
job
Ibex Terrain Studios.