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No joke :)

To find and remove the bugs we needed every bug known in current 226. You can still review them here.
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TCP_Wolf
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Posts: 1078
Joined: Sun Mar 03, 2002 12:04 pm

Re: No joke :)

Post by TCP_Wolf »

somehow force to break from a runaway loop over 10000 interators instead of crash.
Unreal normally breaks the loop after 100000 or something cycles, it just is unreliable. Actually I have made several functions which require even larger loops and the breaking caused me trouble. What I would much prefer is a loop where you can tell Unreal "don't break the loop even if it takes 1 million cycles to complete".

The circumstances under which you need/use such loops are rare. But I have seen break-ups already in large maps in the "IsRelevant" mutator chain in conjunction with some mods (e.g. ArcticCastle + MonsterMash in older UTF = Crash).

Normally the loop break is wanted and the crash actually tells you that you did something wrong in your mod... just not always.
-=]HONESTY PAYS[=-
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Bane
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Posts: 493
Joined: Sun Mar 03, 2002 6:32 pm

Re: No joke :)

Post by Bane »

The real problem with the 100000 iteration crash is that it can be used maliciously. I have had my server crashed a few times by this issue. The guy spammed suicide a good number of times, which is re-directed to Reset() in my Hide and Seek gametype. Reset() then calls a couple of functions with for loops ( for (I=0, I
Author of Hide and Seek mod, and the NALIBALL mod

Hide and Seek can be downloaded from:
http://HideNSeek.5u.com
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Smirftsch
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Re: No joke :)

Post by Smirftsch »

guys, please make new topics for other bugs or requests, it is hard to answer and keep overview.

Ok, for the loop thing, i have no clue about that, so i need exact and full data about what is needed and where.

For Upak, I'm still trying to get original UPak sources to make an upak update, currently it would be an UGold update with keeping old Upak intact - BUT many of the mentionend problems are caused by the same reasons we had in unreal 226 because basically ugold and unreal 226f suffer the same bugs :P

For the things from 2k4 - currently this will have very low priority because there are many other things already fixed and a lot of changes have been made so I need to make a break somewhere. So expect not to much in this direction. Maybe there will be a 228 patch somewhen with such features.

Download redirection seems to have a heavy weight in the community so I will add it although it probably means some more delay...

For the logging- many things can be suppressed by adding a supress line into unreal.ini - for the access none's- they are not critical, but Zombie sent me already a lot of fixes for them, so most are gone already (need to check them through, some fix seems to cause netproblems, but might have been my mistake...)


Last edited by Smirftsch on Mon Jun 19, 2006 10:55 am, edited 1 time in total.
Sometimes you have to lose a fight to win the war.
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Anon5710
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Joined: Fri Sep 01, 2006 9:37 pm

Re: No joke :)

Post by Anon5710 »

No way ..
An 227 patch ;D

Small bug with 266

open xxx.xxx.xxx.xxx?password=


If you enter to much date in the password field it causes the server to crash.
Its an easy fix tough, but maybe a hardcoded patch would be better :)
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TCP_Wolf
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Re: No joke :)

Post by TCP_Wolf »

No way ..
An 227 patch  ;D

Small bug with 266

open xxx.xxx.xxx.xxx?password=


If you enter to much date in the password field it causes the server to crash.
Its an easy fix tough, but maybe a hardcoded patch would be better :)
Check if Nephthys takes care of it, I believe it does but not sure myself right now.
-=]HONESTY PAYS[=-
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Shivaxi
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Posts: 2232
Joined: Wed Mar 08, 2006 4:43 pm

Re: No joke :)

Post by Shivaxi »

OMGWTFBBQ!!!! Why r there so many damn posts here?!? anywayz...u know that bug with the secondary fire on the upak raocketlauncher in online games? is that fixable?
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