Code: Select all
if ( Level.NetMode != NM_DedicatedServer )
Code: Select all
simulated function PostBeginPlay()
{
if ( Level.NetMode != NM_DedicatedServer )
{
PlayAnim( 'Explosion', 0.25 );
SpawnEffects();
}
if ( Instigator != None )
MakeNoise(0.5);
}
Code: Select all
simulated function PostBeginPlay()
{
PlayAnim( 'Explosion', 0.25 );
SpawnEffects();
if ( Instigator != None )
MakeNoise(0.5);
}
For the FCollisionHash problem I only have a small snippet of a log for that crash.
Code: Select all
Critical: FCollisionHash::ActorLineCheck
Critical: CheckWithActors
Critical: ULevel::MultiLineCheck
Critical: ULevel::Trace
Critical: UObject::ProcessEvent
Critical: (MCoopVerd naliforest.MCoopVerd1, Function Engine.PlayerPawn.PlayerCalcView)
As for the mirror thing, I use to see my Shieldbelt in Glide but not since my Voodoo 3 days. Now it has a whole host of problems. Like changing your fatness is reversed. Higher than 128 is suppose to make you fatter but in the mirror it makes you skinnier.
You can see a screen shot of that here:
[url]http://home.comcast.net/~verdigo/images/Shot0006.jpg[/url]




