I would like to do another small feature request. This one is for widescreen monitors. With the default Field-of-view (FOV) setting of Unreal, the image on sreen looks stretched and unnatural. This can be fixed with the FOV command, which makes the image wider on-screen. The default FOV is 90 degrees. I would request that it can be set to a value between 85 and 110 and that it also keeps set when you play online. (Normally Unreal blocks the FOV online becasue it can be used as zoom cheat.) So as cheat protection, it would be good to restrict this default FOV to between 85 and 110 degrees.
Let me know if this can be implemented.
For direct access use https://forums.oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Request: Default FOV setting for widescreen monito
-
Hyper
- OldUnreal Member
- Posts: 3558
- Joined: Fri Oct 11, 2002 5:41 pm
Request: Default FOV setting for widescreen monito
Alter your reality...forever.
http://www.hypercoop.tk
unreal://hypercoop.tk
http://www.hypercoop.tk
unreal://hypercoop.tk
-
Smirftsch
- Administrator
- Posts: 9008
- Joined: Wed Apr 29, 1998 10:00 pm
- Location: NaPali
Re: Request: Default FOV setting for widescreen mo
mmh, implementing should be possible, but don't you see a lil bit more with these FOV settings as well ? If so, are people willing to accept this "small advantage" ?
Sometimes you have to lose a fight to win the war.
-
TCP_Wolf
- Administrator
- Posts: 1078
- Joined: Sun Mar 03, 2002 12:04 pm
Re: Request: Default FOV setting for widescreen mo
Yup... why use those screens with a reduced height anyway? 4:3 is much nicer
Or do they have any ergonomical advantages towards the human eye?
-=]HONESTY PAYS[=-
-
Hyper
- OldUnreal Member
- Posts: 3558
- Joined: Fri Oct 11, 2002 5:41 pm
Re: Request: Default FOV setting for widescreen mo
It gives you a slightly wider view. Matrox already made something like it for UT for their "surround gaming" (Triple monitor setup) It gives a more natural view on widescreen monitors and dual-triplehead setups as well. UT2004 already has a setting like this to slightly alter the default FoV.mmh, implementing should be possible, but don't you see a lil bit more with these FOV settings as well ? If so, are people willing to accept this "small advantage" ?
Last edited by Hyper on Fri Mar 03, 2006 3:05 pm, edited 1 time in total.
Alter your reality...forever.
http://www.hypercoop.tk
unreal://hypercoop.tk
http://www.hypercoop.tk
unreal://hypercoop.tk
-
Hyper
- OldUnreal Member
- Posts: 3558
- Joined: Fri Oct 11, 2002 5:41 pm
Re: Request: Default FOV setting for widescreen mo
Yes, the human eye(s) are positioned to see more wide than high. But the main reason why there are so many widescreen TFT's lately is that they are cheaper to produce. With the higher FOV setting, unreal look much more natural than on a 4:3.Yup... why use those screens with a reduced height anyway? 4:3 is much nicerOr do they have any ergonomical advantages towards the human eye?
Alter your reality...forever.
http://www.hypercoop.tk
unreal://hypercoop.tk
http://www.hypercoop.tk
unreal://hypercoop.tk
-
Zombie
- Administrator
- Posts: 322
- Joined: Thu May 09, 2002 11:44 pm
Re: Request: Default FOV setting for widescreen mo
This is still being debated amongst researchers, and some studies have shown people are more accustomed to seeing more below or above them. The 4:3 aspect would have continued to be the main standard if it weren't for hollywood's marketing gimmick of widescreen that started in the 1950's to thwart the broadcast of their movies on TV sets. After that point movie theaters were all adapted to show in that aspect making any change back to 4:3 a hassle. Now that selling tapes and DVDs has proven profitable changing TV sets to 16:9 mainly made it easier for the industry to be adapt their movies without having to edit the sides of the screen out.Yes, the human eye(s) are positioned to see more wide than high. But the main reason why there are so many widescreen TFT's lately is that they are cheaper to produce.
Personaly I like 4:3 over 16:9 and I wish this change wouldn't become neccessary.
-Zombie
Last edited by Zombie on Fri Mar 03, 2006 9:03 pm, edited 1 time in total.