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Ghost Removal compatibility

To find and remove the bugs we needed every bug known in current 226. You can still review them here.
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TNNAcidRain
OldUnreal Member
Posts: 61
Joined: Sat Jan 21, 2006 3:11 pm

Ghost Removal compatibility

Post by TNNAcidRain »

Just a heads up, as I am not sure if you know this already.

EDM3 and EDM4 (not sure about EDM2 or releases of UTeamFix) remove ghosts after a map change whenever the server is a 1 map server.

I just want to make sure you know this in case you are planning on fixing the ghost issue in 227. I just dont want to see an incompatibility with server and client, because I am not sure what percent of the Unreal community will actually update their Unreal patch version.

Good luck with this project. I am from TNN, if you need an additional mirror or 3 or more, I can supply them for download of this patch, or even for development purposes.

Daniel Kelly
www.thenerdnetwork.net
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Smirftsch
Administrator
Posts: 9008
Joined: Wed Apr 29, 1998 10:00 pm
Location: NaPali

Re: Ghost Removal compatibility

Post by Smirftsch »

known and fixed already. For mirroring or such i'm gonna contact ya probably :)
Sometimes you have to lose a fight to win the war.
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TNNAcidRain
OldUnreal Member
Posts: 61
Joined: Sat Jan 21, 2006 3:11 pm

Re: Ghost Removal compatibility

Post by TNNAcidRain »

Great.

I can host FTP/HTTP for any size and transfer for free of course.

Let me know,

Daniel Kelly
acidrain at thenerdnetwork.net

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