Code: Select all
Critical: appError called:
Critical: Assertion failed: Owner->Texture [File:M:\Unreal224\Render\Src\UnMeshRnLOD.h] [Line: 282]
Critical: Windows GetLastError: The operation completed successfully. (0)
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Log: DirectDraw End Mode
Exit: UOpenGLRenderDevice::ShutdownAfterError
Critical: URender::DrawLodMesh
Critical: (LodMesh bs.BOOM)
Critical: DrawMesh
Critical: URender::DrawActorSprite
Critical: URender::DrawFrame
Critical: URender::DrawWorld
Critical: UGameEngine::Draw
Critical: UWindowsViewport::Repaint
Critical: UWindowsClient::Tick
Critical: ClientTick
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: appExit
I was testing an effect mesh my older brother made and I set the texture of the mesh to one that did not exist. The current texture was
Texture'UnrealShare.DBEffect.de_a06'
and I set it too:
Texture'UnrealShare.DBEffect.de_a07'
The mesh was a low poly sphere with bParticles True and yes I know Texture'UnrealShare.DBEffect.de_a07' doesn't exist.

