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Unreal 227 and Linux

To find and remove the bugs we needed every bug known in current 226. You can still review them here.
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elient
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Joined: Mon Oct 17, 2005 12:26 am

Unreal 227 and Linux

Post by elient »

Like in topic: are you planning to make a Linux version of of unreal? Since there is not any version of Unreal (any possibility to play under Linux is old school under Loki installer of UT) there is an obvious question, while you have an Unreal source, are you planning to release a full featured a native support for Unreal? It would be usefully especially for server.
Gratings!!!
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Shambler
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Re: Unreal 227 and Linux

Post by Shambler »

I think coding the engine to run on Linux would be a very big job, maybe UTPG have already done that tho so it 'might' be possible but not likely anyway.

And if by 'full featured native support' you mean public C++ headers then 99% chance that is a big no because I plan to have the 227 patch made very secure. (the UTPG version is quite secure atm but getting it working is a big problem atm)
Last edited by Shambler on Mon Oct 17, 2005 1:49 pm, edited 1 time in total.
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Smirftsch
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Re: Unreal 227 and Linux

Post by Smirftsch »

the answer is: i'd love to make one, but as shambler already said, working in our free time, aside usual work and life, its probably to much work, especially in a considerable amount of time. So possible, but unless i win a lot of money very unlikely, because is simply can't afford the time necessary :'(
Last edited by Smirftsch on Mon Oct 17, 2005 2:28 pm, edited 1 time in total.
Sometimes you have to lose a fight to win the war.
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Hyper
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Re: Unreal 227 and Linux

Post by Hyper »

When I consider the limited % of Linux users in comparison to Windows, and the limited time Smirftsch has I rather do not see any time spent on a Linux ver now.
Alter your reality...forever.

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asgard12000
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Joined: Mon Aug 15, 2005 2:46 pm

Re: Unreal 227 and Linux

Post by asgard12000 »

Dont forget the big Mac :)
jackrabbit

Re: Unreal 227 and Linux

Post by jackrabbit »

Ive gotten unreal 1 to run in linux no problem ecept for fram lag... It can be done through the linux to windows programs (i.e. Wine)
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Smirftsch
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Re: Unreal 227 and Linux

Post by Smirftsch »

sure, to run linux via wine isnt new, using it for years now, but still a native port would be nice, especially for server purposes...

For mac...probably no chance, i don't own a mac, and i can't afford one, especially not with all development tools needed for that, sry.
Last edited by Smirftsch on Wed Oct 19, 2005 3:23 pm, edited 1 time in total.
Sometimes you have to lose a fight to win the war.

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