1) Collisions doing no damage
TazerProj vs GiantManta
TazerProj vs Titan
TazerProj vs GasBag / GiantGasbag (not sure on that)
TazerProj vs Warlord
There are likely more projectiles with that problem I forgot about.
2) replication problems, registering hit clientside
Many projectiles simply appear to "go through" pawns playing online.
Affected for certain:
Rocket
SeekingRocket
Grenade
Arrow
Dispersion Shot (classname?)
Stinger shard (classname?)
... probably a lot more, since the bug looks like a base level bug, not one done on the individual missiles.
NOT affected:
TazerProj
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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Projectile vs Pawn collision detection bugs
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TCP_Wolf
- Administrator
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Projectile vs Pawn collision detection bugs
Last edited by TCP_Wolf on Tue Sep 06, 2005 6:25 am, edited 1 time in total.
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Turboman.
- OldUnreal Member
- Posts: 898
- Joined: Tue Feb 04, 2003 6:40 pm
Re: Projectile vs Pawn collision detection bugs
i might as well ad it in here since its a similar issue, most projectiles also dont have any effect on movers in the game, which is really noticable with destroyable walls that dont use a explodingwall actor as the trigger but the mover itself instead (with bdamagetriggered 1).
the dispersionpistol ALWAYS deals damage to a breakable wall, unless the dp is lvl1 and the wall mover damagetreshold has been set to a value higher then 20, however other projectiles, no matter how powerfull almost never activate/destroy the mover, for example i can shoot about a thousand rockets or (instant hit) minigun bullets into the wall without dealing any damage despite a rocket being far more powerfull then a dp.
the dispersionpistol ALWAYS deals damage to a breakable wall, unless the dp is lvl1 and the wall mover damagetreshold has been set to a value higher then 20, however other projectiles, no matter how powerfull almost never activate/destroy the mover, for example i can shoot about a thousand rockets or (instant hit) minigun bullets into the wall without dealing any damage despite a rocket being far more powerfull then a dp.