the DX mode crashes and
the latest opengl patch from this site renders some strange texture lighting(?) flaws:
[img]http://p-i-n-k.nm.ru/files/Shot0035.jpg[/img]
Does anyone know what is the problem?
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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Radeon 9550 problems
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Xavious
- OldUnreal Member
- Posts: 561
- Joined: Wed Jul 09, 2003 7:23 pm
Re: Radeon 9550 problems
I too had this problem, it can be fixed by changing one of the settings in the Opengl options. When i installed Opengl, i simply copied the configuration that Pitbull posted on the forum some months ago. Maybe he could post it again?
As much as i try, i cannot seem to think of an interesting and amusing signature...I blame the stupid fools who stole all my ideas for decent signatures...
Fools...
I'll get you some day!
Fools...
I'll get you some day!
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pink
- OldUnreal Member
- Posts: 39
- Joined: Wed Nov 05, 2003 3:01 pm
Re: Radeon 9550 problems
Thank you! I'll try to contact him.
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Pitbull
- Administrator
- Posts: 1225
- Joined: Fri Oct 04, 2002 6:47 pm
- Location: Between Venus and Mars
Re: Radeon 9550 problems
Here are my opengl settings. 
[OpenGLDrv.OpenGLRenderDevice]
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
DetailTextures=True
GammaOffset=0.000000
LODBias=0.000000
MaxLogTextureSize=0
MinLogTextureSize=0
MaxLogVOverU=0
MaxLogUOverV=0
MaxAnisotropy=0
MaxTMUnits=0
RefreshRate=120
DetailMax=3
UseFisheye=False
NoFiltering=False
DisableSpecialDT=False
UseFilterSGIS=False
Use4444Textures=False
UseTNT=False
UseS3TC=True
UseVertexSpecular=True
AlwaysMipmap=False
UseAlphaPalette=False
UsePalette=False
UseTrilinear=True
UseMultiTexture=True
ShareLists=False
UsePrecache=False
TruFormMinVertices=0
TruFormTessellation=3
UseTruForm=False
AAFilterHint=2
NumAASamples=0
UseAA=True
RequestHighResolutionZ=True
MaskedTextureHack=False
FrameRateLimit=0
SwapInterval=-1
UseVertexProgram=True
UseCVA=False
UseMultiDrawArrays=True
TexDXT1ToDXT3=True
DynamicTexIdRecycleLevel=100
UseTexPool=True
UseTexIdPool=True
UseSSE=2
BufferClippedActorTris=True
SinglePassDetail=False
ColorizeDetailTextures=False
DetailClipping=False
UseDetailAlpha=True
AutoGenerateMipmaps=False
UseBGRATextures=True
UseZTrick=False
OneXBlending=False
GammaCorrectScreenshots=False
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
[OpenGLDrv.OpenGLRenderDevice]
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
DetailTextures=True
GammaOffset=0.000000
LODBias=0.000000
MaxLogTextureSize=0
MinLogTextureSize=0
MaxLogVOverU=0
MaxLogUOverV=0
MaxAnisotropy=0
MaxTMUnits=0
RefreshRate=120
DetailMax=3
UseFisheye=False
NoFiltering=False
DisableSpecialDT=False
UseFilterSGIS=False
Use4444Textures=False
UseTNT=False
UseS3TC=True
UseVertexSpecular=True
AlwaysMipmap=False
UseAlphaPalette=False
UsePalette=False
UseTrilinear=True
UseMultiTexture=True
ShareLists=False
UsePrecache=False
TruFormMinVertices=0
TruFormTessellation=3
UseTruForm=False
AAFilterHint=2
NumAASamples=0
UseAA=True
RequestHighResolutionZ=True
MaskedTextureHack=False
FrameRateLimit=0
SwapInterval=-1
UseVertexProgram=True
UseCVA=False
UseMultiDrawArrays=True
TexDXT1ToDXT3=True
DynamicTexIdRecycleLevel=100
UseTexPool=True
UseTexIdPool=True
UseSSE=2
BufferClippedActorTris=True
SinglePassDetail=False
ColorizeDetailTextures=False
DetailClipping=False
UseDetailAlpha=True
AutoGenerateMipmaps=False
UseBGRATextures=True
UseZTrick=False
OneXBlending=False
GammaCorrectScreenshots=False
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
Upon this rock I will build my church
LOADING HATERS..████████████] 99% Complete.
LOADING HATERS..████████████] 99% Complete.
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pink
- OldUnreal Member
- Posts: 39
- Joined: Wed Nov 05, 2003 3:01 pm
Re: Radeon 9550 problems
Thank you Pitbull!
I've found your config after Xavious told me about it.
I've found your config after Xavious told me about it.
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Hyper
- OldUnreal Member
- Posts: 3558
- Joined: Fri Oct 11, 2002 5:41 pm
Re: Radeon 9550 problems
120 Hz, Quite nice. At which resolution?Here are my opengl settings.
[OpenGLDrv.OpenGLRenderDevice]
[...]
RefreshRate=120
[..]
Alter your reality...forever.
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