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Radeon 9550 problems

Hardware & Driver related problems
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pink
OldUnreal Member
Posts: 39
Joined: Wed Nov 05, 2003 3:01 pm

Radeon 9550 problems

Post by pink »

the DX mode crashes and
the latest opengl patch from this site renders some strange texture lighting(?) flaws:
[img]http://p-i-n-k.nm.ru/files/Shot0035.jpg[/img]

Does anyone know what is the problem?
User avatar
Xavious
OldUnreal Member
Posts: 561
Joined: Wed Jul 09, 2003 7:23 pm

Re: Radeon 9550 problems

Post by Xavious »

I too had this problem, it can be fixed by changing one of the settings in the Opengl options. When i installed Opengl, i simply copied the configuration that Pitbull posted on the forum some months ago. Maybe he could post it again?
As much as i try, i cannot seem to think of an interesting and amusing signature...I blame the stupid fools who stole all my ideas for decent signatures...

Fools...

I'll get you some day!
User avatar
pink
OldUnreal Member
Posts: 39
Joined: Wed Nov 05, 2003 3:01 pm

Re: Radeon 9550 problems

Post by pink »

Thank you! I'll try to contact him.
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Pitbull
Administrator
Posts: 1225
Joined: Fri Oct 04, 2002 6:47 pm
Location: Between Venus and Mars

Re: Radeon 9550 problems

Post by Pitbull »

Here are my opengl settings. :P

[OpenGLDrv.OpenGLRenderDevice]
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
DetailTextures=True
GammaOffset=0.000000
LODBias=0.000000
MaxLogTextureSize=0
MinLogTextureSize=0
MaxLogVOverU=0
MaxLogUOverV=0
MaxAnisotropy=0
MaxTMUnits=0
RefreshRate=120
DetailMax=3
UseFisheye=False
NoFiltering=False
DisableSpecialDT=False
UseFilterSGIS=False
Use4444Textures=False
UseTNT=False
UseS3TC=True
UseVertexSpecular=True
AlwaysMipmap=False
UseAlphaPalette=False
UsePalette=False
UseTrilinear=True
UseMultiTexture=True
ShareLists=False
UsePrecache=False
TruFormMinVertices=0
TruFormTessellation=3
UseTruForm=False
AAFilterHint=2
NumAASamples=0
UseAA=True
RequestHighResolutionZ=True
MaskedTextureHack=False
FrameRateLimit=0
SwapInterval=-1
UseVertexProgram=True
UseCVA=False
UseMultiDrawArrays=True
TexDXT1ToDXT3=True
DynamicTexIdRecycleLevel=100
UseTexPool=True
UseTexIdPool=True
UseSSE=2
BufferClippedActorTris=True
SinglePassDetail=False
ColorizeDetailTextures=False
DetailClipping=False
UseDetailAlpha=True
AutoGenerateMipmaps=False
UseBGRATextures=True
UseZTrick=False
OneXBlending=False
GammaCorrectScreenshots=False
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
Upon this rock I will build my church O:-)

LOADING HATERS..████████████] 99% Complete.
User avatar
pink
OldUnreal Member
Posts: 39
Joined: Wed Nov 05, 2003 3:01 pm

Re: Radeon 9550 problems

Post by pink »

Thank you Pitbull!
I've found your config after Xavious told me about it.
User avatar
Hyper
OldUnreal Member
Posts: 3558
Joined: Fri Oct 11, 2002 5:41 pm

Re: Radeon 9550 problems

Post by Hyper »

Here are my opengl settings. :P

[OpenGLDrv.OpenGLRenderDevice]
[...]
RefreshRate=120
[..]
120 Hz, Quite nice. At which resolution?
Alter your reality...forever.

http://www.hypercoop.tk
unreal://hypercoop.tk

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