hia folks
i wondered why unreal runs laggy or jerky...
so i typed timedemo and :
on deck the avg fps while wandering around was around 120
then accidentialy i faced a plain wall ! and 2 polys in sight...the fps went down to 70!!!...and thats on plain walls !
ive tested diff resolutions ,vsync on and off
recently ive installed ut and q3...everything is normal there and no framedropping while lookin at walls
seems its only in u1
any ideas?
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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
strange this...isnt it?
- Kerilkkorn
- OldUnreal Member
- Posts: 289
- Joined: Mon Mar 11, 2002 4:50 pm
Re: strange this...isnt it?
Detail textures and maybe S3TC, but well 70 fps is way enough, it shouldn't make the game jerky.
Anyway you can reduce DetailMax to 2 or 1.....
What is your video card?
Anyway you can reduce DetailMax to 2 or 1.....
What is your video card?
War doesn't determine who is right, war determines who is left...
- Argh
- OldUnreal Member
- Posts: 9
- Joined: Sun May 12, 2002 7:32 pm
Re: strange this...isnt it?
card is asus 7100 gf2 mx but i dont belive that it has to do with it. cpu is xp1800+.
i play usually with vsync enabled (monitor is on 85hz) so framerate wont go over 85 fps...in ut and q3 its never lower then 85 fps and games are pretty smooth.
but i cant understand why unreal runs at 85 too with many action going on and drops down to 46 if i face a wall or places with few polys...i recognized that it happens mainly on dark places (shadows)
seems the unrealgod doesnt like me longer
i play usually with vsync enabled (monitor is on 85hz) so framerate wont go over 85 fps...in ut and q3 its never lower then 85 fps and games are pretty smooth.
but i cant understand why unreal runs at 85 too with many action going on and drops down to 46 if i face a wall or places with few polys...i recognized that it happens mainly on dark places (shadows)
seems the unrealgod doesnt like me longer
- Argh
- OldUnreal Member
- Posts: 9
- Joined: Sun May 12, 2002 7:32 pm
Re: strange this...isnt it?
ow and much for reply