i wondered why unreal runs laggy or jerky...
so i typed timedemo and :
on deck the avg fps while wandering around was around 120
then accidentialy i faced a plain wall ! and 2 polys in sight...the fps went down to 70!!!...and thats on plain walls !
ive tested diff resolutions ,vsync on and off
recently ive installed ut and q3...everything is normal there and no framedropping while lookin at walls
seems its only in u1
any ideas?