I already have an update also correcting the gamma quite some. But still working on some things.Hi
I tested version 1.0.0.4 !!
1. Earlier I already wrote about the vertical line on a dark background menu of the game.
http://rghost.ru/7Hky2dr5B.view
In this version this bug is fixed. Thank you!
2. Keyboard buttons now work correctly. Previously, for instance, if I pressed f12 game became dark. Thank you!
3. Sad to say the game on this driver is not yet ideal. She looks darker compared to the game on older opengl and directX9 drivers. And we would very much like to see a nice picture from Unreal in UT99!!!
look at this screen:
http://rghost.ru/8cBSFpHDt.view
my brightness = 0.700000
I put your lines from Install.txt to ut.ini :I removed these lines from unreal tournament.ini, but the game remained dark!Code: Select all
[XOpenGLDrv.XOpenGLRenderDevice] AlwaysMipmap=False ShareLists=False DetailTextures=True MacroTextures=True BumpMaps=True DescFlags=0 Description= Coronas=False ShinySurfaces=True VolumetricLighting=True RefreshRate=60 UseSinglePass=True UseTrilinear=True UsePrecache=True NoFiltering=False LODBias=0.000000 GammaCorrectScreenshots=True GammaOffsetBlue=0.000000 GammaOffsetGreen=0.000000 GammaOffsetRed=0.000000 GammaOffsetScreenshots=0.700000 MaxAnisotropy=4 HighDetailActors=True UseSRGBTextures=False UseOpenGLDebug=False DebugLevel=1 UseAA=True NumAASamples=4 VSync=On LightMode=LM_Unreal NoAATiles=True UseBufferInvalidation=True NoBuffering=False
By the way, if UsePrecache=False so these lines cause lags in the game. in old directX9 driver UsePrecache=False work without lags. Perhaps DirectX9 driver uses some other "technology".
UsePrecache implementation is very much the same, but it is definitely a good idea to keep it on, therefor this setting to "True" in the defaults. What it does is to pre-load all textures to avoid loading lag during the game. Older renderers may be a little bit more forgiving about that. I see little reason to disable it to be honest.
