I guess I should place something like "does this renderer make sense..." into the first post
Idea behind this is to have a modern renderer for the next generations of hardware. We currently don't know how good and how stable future OS and drivers will support old OpenGL1 or D3D9, it seems that this in some cases is already done on a per emulation basis. Also it seems that some systems already suffer miscellaneous problems with these older renderers, so I got already quite a couple of requests for this.
So, what does it
CURRENTLY offer? Currently not really more or less than the old renderers do, well, except maybe that I added "fake bumpmap" support pretty similar to what D3D10 does already. You may can imagine, that writing such a thing is pretty nasty and it takes a while to rule out bugs or problems.
On my system for example it behaves pretty nice in benchmark situations with vsync off, but in gameplay adaptive works really smooth. Also although it doesn't seem to reach 700fps or something in default maps like the UTGLR's, it is more FPS stable in extreme complex situations.
However, I got already some reports that especially AA does severe performance trouble on both Intel and some AMD cards, while I am usually using mostly NVidia. So, yes, there is still some way to go and therefor I need people testing it and giving me feedback here. UTGLR's haven't been finalized in a few weeks either
Then, once this is running satisfying enough there are also chances for example to fix bugs which couldn't be solved with the older renderers or to add some new modern rendering features.
Sometimes you have to lose a fight to win the war.