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MMU Land Of The Dead Conversion - Proof Of Concept

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makemeunreal
OldUnreal Member
Posts: 605
Joined: Sat Mar 23, 2013 7:51 pm

MMU Land Of The Dead Conversion - Proof Of Concept

Post by makemeunreal »

Due to discontinuation, I decided to release another mod of mine featuring two custom game types: player-versus-player combat and zombies as environmental hazards. I had high hopes of finishing this one, but it's just as impossible with so many ongoing projects. I also saw no motivation from the people I showed the prototype to. There's no use putting time into stuff that goes totally unnoticed since these gametypes can not be enjoyed playing alone.

MMU Land Of The Dead Conversion - Proof Of Concept
Custom gametypes (Both have their own entry in the Botmatch Menu):
--> MMU_LandOfTheDeadDeathmatch: Good old Deathmatch but with zombies roaming the map. Also, players spawn with a Flak Cannon which would later be replaced by the Shotgun.
--> RLDM_LoTD: RLDM but with zombies. Some custom items. You spawn with a shotgun in hand. Make sure DestructibleLights and EarthWepzFoRealz mutators are enabled.
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Please note that DmMMUDowntown can be played in plain old Deathmatch mod too!
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SPECIAL THANKS TO WULFRAYNE AND SHIVAXI WHO BOTH LET ME USE THEIR MODS AS BASES! THANK YOU GUYS!

Download:
https://www.dropbox.com/scl/fi/njqdldzu ... 27y0m&dl=1

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