Hi all, I'm playing 227 with a 9070XT on an OLED monitor 1440p. Many surfaces in the game that seem like they are just supposed to be shadowy/dark appear as totally black. No actual wall textures, etc can be seen on these surfaces. Is there anything I can do about this or is it meant to look this way? Screenshots attached.
I have Video Driver set to OpenGL Support and have tried a few others. I also have the UnrealHD_Full_v3_1 texture pack and have tried a clean install of UnrealGold without the 227 patch or 4k pack.
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Normal for certain very dark/shadowed surfaces to be completely black?
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roma_victor
- Posts: 1
- Joined: Tue Feb 10, 2026 3:17 pm
Normal for certain very dark/shadowed surfaces to be completely black?
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Reborn
- OldUnreal Member
- Posts: 64
- Joined: Thu Mar 16, 2017 6:55 am
Re: Normal for certain very dark/shadowed surfaces to be completely black?
Increase the brightness. On my monitor, textures display normally in the game at brightness levels 7 and 8 (instead of the default 5).
Too-dark textures and too-contrasty lighting are a long-standing problem with OpenGL and XOpenGL.
Too-dark textures and too-contrasty lighting are a long-standing problem with OpenGL and XOpenGL.
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Raleighyw
- Posts: 3
- Joined: Wed Aug 13, 2025 3:00 pm
Re: Normal for certain very dark/shadowed surfaces to be completely black?
Hi there! I am dealing with the exact same crushed black levels on my OLED display while running patch 227 with a 9070XT. I saw the suggestion to increase the in-game brightness to level 7 or 8 to compensate for the OpenGL lighting issues, but adjusting those sliders has not fixed the problem for me. Even at higher brightness settings, the shadowy areas stay completely clipped with zero texture visibility, which makes me think the issue is how the driver handles the gamma ramp on this specific monitor.roma_victor wrote: ↑Tue Feb 10, 2026 3:37 pm Hi all, I'm playing 227 with a 9070XT on an OLED monitor 1440p. Many surfaces in the game that seem like they are just supposed to be shadowy/dark appear as totally black. No actual wall textures, etc can be seen on these surfaces. Is there anything I can do about this or is it meant to look this way? Screenshots attached.
I have Video Driver set to OpenGL Support and have tried a few others. I also have the UnrealHD_Full_v3_1 texture pack and have tried a clean install of UnrealGold without the 227 patch or 4k pack.
Since you are also using an OLED, did increasing the brightness actually restore the shadow detail for you, or do the blacks still look unnaturally ink-black and devoid of texture? I am starting to suspect that the way the OpenGL renderer communicates with the display's HDR or deep black processing is overriding the in-game settings. I have tried messing with the monitor's own black equalizer settings, but it just washes out the image without revealing the actual wall textures in those dark spots. I would like to know if you found a specific combination of the 227 renderer settings and monitor hardware profiles that actually worked, because the standard brightness fix is definitely not doing it on my end.
I’ve actually been using https://mac.eltima.com/tvrem-universal-tv-remote/ to quickly toggle through my monitor's hardware profiles from my phone while testing these different gamma settings.
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Hyper
- OldUnreal Member
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Re: Normal for certain very dark/shadowed surfaces to be completely black?
Try to increase the gamma / gamma correction in your renderer settings. This usually looks better than just adjusting brightness.
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