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Any way to expand the render distance?

Report bugs, read about fixes, new features and ask questions about the Unreal 227 patch here. Place comments and commit suggestions.
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makemeunreal
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Joined: Sat Mar 23, 2013 7:51 pm

Any way to expand the render distance?

Post by makemeunreal »

I recently managed to import quite a big chuck of San Andreas into Unreal. The substracted cube is 180.000 x 180.000 x 200.000uu in size which is barely enough for that chunk of the map.
The problem is that the pieces of the meshes that out span the editor will fail to render if viewed from dead on. Will render however if viewed "from behind". Is there any getaround of this?
Thanks in advance! thx
https://www.youtube.com/live/g_Wx_WBoaxo
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Reborn
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Re: Any way to expand the render distance?

Post by Reborn »

The mesh has a center. If the center isn't visible, the engine assumes the mesh isn't visible either. Position the center higher, or divide the mesh into several parts.
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makemeunreal
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Re: Any way to expand the render distance?

Post by makemeunreal »

It's already made up of 20 pieces. Will changing the "center" also change their orientation?
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Reborn
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Re: Any way to expand the render distance?

Post by Reborn »

A new version has been added to the repository: Unreal v227k_13
https://github.com/OldUnreal/Unreal-testing/releases
I haven't tested it yet.
We fixed a bug that could make meshes disappear when they were partially behind the camera
Try using it; it might fix this issue.
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makemeunreal
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Re: Any way to expand the render distance?

Post by makemeunreal »

Still the same. Parts of the mesh outside the conventional editor space disappear. Ingame. Tried both of your advice. :(
Image
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Hyper
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Re: Any way to expand the render distance?

Post by Hyper »

Some renderers have a "Z Range Hack" option that extends drawing range. You can try it by switching to that renderer and enable the setting in advanced options or by editing the .ini file.
Alter your reality...forever.

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unreal://hypercoop.tk
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makemeunreal
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Re: Any way to expand the render distance?

Post by makemeunreal »

It's on for all the renders I tried so far. No luck. Stuff outside the gridded editor space spazzes out and won't render.

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